45 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
| /**
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| @fn obj::resist
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| @section resist_paralyze paralyze resistance
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| <table>
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| 	<tr>
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| 		<th>Type(s)</th>
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| 		<th>Description</th>
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| 	</tr>	<tr>
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| 		<td>
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| @ref page_type_39, @ref page_type_99, @ref page_type_104, @ref page_type_16, @ref page_type_87, @ref page_type_113, @ref page_type_100, @ref page_type_34, @ref page_type_70, @ref page_type_33
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| 		</td><td>    This adds paralyze resistance to the item. The number is a percent-value in
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|     the range 0-100. Paralyze resistance is little effective
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|     unless the value is 100 (= perfect immunity).</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_72
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| 		</td><td>    Resistances on flesh items make them more durable against spellcraft
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|     of the appropriate kind. It also allows dragon players to eventually gain
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|     resistance by eating it. Usually resistance should only be set for flesh
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|     items in a monster's inventory.</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_62, @ref page_type_212, @ref page_type_28, @ref page_type_214
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| 		</td><td>(no description)</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_5
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| 		</td><td>    The player's resistance to paralyze will rise by this value in percent
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|     (range -100 till +100). The effect is only temporary, and it does NOT
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|     add on the values from the player's equipment.
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|     Cursed potions will make negative resistance.. very nasty in combat!</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_15
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| 		</td><td>    This adds paralyze resistance to the weapon. The number is a percent-value in
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|     the range 0-100. Paralyze resistance is little effective
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|     unless the value is 100 (= perfect immunity).</td>
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| 	</tr>
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| 
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| */
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