75 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
			
		
		
	
	
			75 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
| /**
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| @fn obj::speed
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| @section Use
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| <table>
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| 	<tr>
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| 		<th>Type(s)</th>
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| 		<th>Description</th>
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| 	</tr>	<tr>
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| 		<td>
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| @ref page_type_51
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| 		</td><td>    This value defines the time between two detector-checks.
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|     If you want the detector to behave almost like pedestals/buttons,
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|     set speed rather high, like <detection speed> 1.0.</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_158
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| 		</td><td>    The <speed> of the disease determines how fast the disease will
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|     "move", thus how fast the symptoms strike the host.</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_62
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| 		</td><td>    The <casting speed> defines the spellcasting speed of the wall.
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|     You can fine-tune how long the duration between two casts shall
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|     be. If you want to create a wall that can be activated (cast per
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|     trigger) via connected lever/button/etc, you must set "speed 0".</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_55
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| 		</td><td>    The <marking speed> defines how quickly it will mark something
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|     standing on the marker. Set this value rather high to make
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|     sure the player really gets his mark. I think <marking speed> 1.0
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|     should do fine.</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_212, @ref page_type_28
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| 		</td><td>    The <speed> determines how fast a monster will both move
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|     and fight. High <speed> makes a monster considerably stronger.</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_40
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| 		</td><td>    The movement speed value determines how fast a chain of
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|     these movers will push a player along (default is -0.2).</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_138
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| 		</td><td>    The higher the <drowning speed>, the faster will players and items
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|     sink into the swamp. Swamp with very high <drowning speed> can be a nasty
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|     and unexpected death-trap. Players should get a warning before such areas.</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_41
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| 		</td><td>    If the <activation speed> is nonzero, the teleporter will
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|     automatically be activated in regular time-intervals. Hence, the
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|     player can just step on it and gets teleported sooner or later.
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|     The duration between two activates depends on the given value.
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|     Default in the teleporter arch is <activation speed> 0.1.
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| 
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|     VERY IMPORTANT: If you want to have your teleporter activated via
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|     button/handle/magic_ear/etc, you must set <activation speed> to zero!</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_2
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| 		</td><td>    How fast the transport moves.</td>
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| 	</tr>
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| 
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| */
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