server-1.12/doc/scripts/items-extract.pl

259 lines
6.1 KiB
Perl
Executable File

#!/usr/bin/perl
eval 'exec /usr/bin/perl -S $0 ${1+"$@"}'
if $running_under_some_shell;
# this emulates #! processing on NIH machines.
# (remove #! line above if indigestible)
eval '$'.$1.'$2;' while $ARGV[0] =~ /^([A-Za-z_0-9]+=)(.*)/ && shift;
# process any FOO=bar switches
# items-extract - parse the archetypes-file and output the
# artifacts in a structured format.
# Variables passed when invoked:
# living_c - filename where the array attacks is defined.
$[ = 1; # set array base to 1
# These stats will be added to the "magik" string according
# to the pattern. "%s" should be "%+d", but that isn't
# portable.
$magic{'Str'} = 'strength %s';
$magic{'Dex'} = 'dexterity %s';
$magic{'Con'} = 'constitution %s';
$magic{'Int'} = 'intelligence %s';
$magic{'Wis'} = 'wisdom %s';
$magic{'Cha'} = 'charisma %s';
$magic{'Pow'} = 'power %s';
$magic{'luck'} = 'luck %s';
$magic{'exp'} = 'speed %s';
$magic{'sp'} = 'spell-point regeneration %s';
$magic{'hp'} = 'hit-point regeneration %s';
# magic["dam"] = "damage %s";
$magic{'reflect_spell'} = 'reflect spells';
$magic{'xrays'} = 'X-ray vision';
$magic{'stealth'} = 'stealth';
$magic{'flying'} = 'flying';
# Read the attack-types (and immune/protection)
while ((($buff = &Getline3($living_c),$getline_ok)) == 1) {
if ($buff =~ /attacks\[/) {
$att = 0;
while (1) {
$buff = &Getline3($living_c);
if ($buff =~ '^}') {
last;
}
$s = "[ \t]*\"", $buff =~ s/$s//g;
$nr = (@arr = split(/,/, $buff, 9999));
for ($i = 1; $i <= $nr && $arr[$i]; $i++) {
$attack{++$att} = $arr[$i];
}
}
last;
}
}
delete $opened{$living_c} && close($living_c);
# These types are always artifacts:
$artifact{99} = $artifact{14} = $artifact{16} = $artifact{33} = 1;
$artifact{34} = $artifact{100} = $artifact{113} = $artifact{915} = 1;
$weapons{15} = $weapons{915} = 1;
$armours{16} = $armours{33} = $armours{34} = $armours{99} = 1;
$worthless{'chair'} = $worthless{'table'} = $worthless{'bed'} = 1;
while (<>) {
chomp; # strip record separator
@Fld = split(' ', $_);
if (/^Object (.*)/) {
$slay = $magik = '';
$name = $obj = $1;
$xmin = $xmax = $ymin = $ymax = 0;
$More = 0;
$att = $dam = $type = $magical = $ac = $armour = $weight = $last_sp = 0;
$prot = "";
}
if (defined $magic{$Fld[1]}) {
if ($Fld[1] eq 'sp' && $type == 14) {
$ac = $Fld[2];
}
else {
&add_magik($magic{$Fld[1]}, $Fld[2]);
}
}
if (/^type/) {
$type = $Fld[2];
}
if (/^last_sp/) {
$last_sp = $Fld[2];
}
if (/^dam/) {
$dam = $Fld[2];
}
if (/^ac/) {
$ac = $Fld[2];
}
if (/^armour/) {
$armour = $Fld[2];
}
if (/^resist_physical/) {
$armour = $Fld[2];
}
if (/^weight/) {
$weight = $Fld[2];
}
if (/^attacktype/) {
$att = $Fld[2];
}
if (/^immune/) {
$immune = $Fld[2];
}
if (/^vulnerable/) {
$vulnerable = $Fld[2];
}
if (/^slaying/) {
$slay = $Fld[2];
}
if (/^magic/) {
$magical = $Fld[2];
}
if (/^name /) {
$name = substr($_, 6, 999999);
}
if (/^resist_([a-z]+) (-*\d+)/) {
if ($1 ne "physical") {
if ($2 > 0) { $n = "+$2"; } else {$n = "$2"; }
if ($prot eq "") {
$prot = "$1 $n";
} else {
$prot .= ", $1 $n";
}
}
}
if (/^end/) {
# Type 15 are artifacts if they are magical
if ($type == 15 && $magical) {
$type += 900;
# It can also be chairs and beds, but they are in the worthless
# array...
;
}
if ($artifact{$type} || ($type == 15 && !$worthless{$name})) {
if ($dam && !(defined $weapons{$type})) {
&add_magik('damage %s', $dam);
}
if ($ac && !(defined $armours{$type})) {
&add_magik('ac %s', $ac);
}
if ($armour && !(defined $armours{$type})) {
&add_magik('armour %s', $armour);
}
$magik = $magik . &attacktype($att, 'Attacks:');
$magik = $magik . "<br>Protections: $prot" if ($prot ne "");
if ($slay eq "wall") {
$magik = $magik . "<br>Excavation";
} elsif ($slay ne "" ) {
$magik = $magik . "<br> ". &capitalize("$slay" . "-slaying");
}
if ($magical) {
$name = $name . ' +' . $magical;
}
$s = '^<br> ', $magik =~ s/$s//;
$magik = &capitalize($magik);
$name = &capitalize($name);
$s = '_', $name =~ s/$s/ /;
if (defined $armours{$type}) {
$speed = $last_sp / 10;
}
elsif (defined $weapons{$type}) {
# Horrible, I know. Blame vidarl@ifi.uio.no -- Fy Vidar!
# I assume the player has max Str and Dex
# and speed of 6 here.
# weapon_speed = (last_sp*2 - magical) / 2;
# if (weapon_speed < 0) weapon_speed = 0;
# M = (300-121)/121.0;
# M2 = 300/100.0;
# W = weight/20000.0;
# s = 2 - weapon_speed/10.0;
# D = (30-14)/14.0;
# K = 1 + M/3.0 - W/(3*M2) + 6/5.0 + D/2.0;
# K *= (4 + 99)/(6 + 99) * 1.2;
# if ( K <= 0) K = 0.01
# W = weight/20000; s = 2 - ((last_sp*2 - magical) / 2)/10;
# K = 1.177*(4 - W/30 + 6/5)
# if (K <= 0) K = 0.01;
# speed = 6/(K*s);
$speed = $last_sp;
}
else {
$speed = 0;
}
printf "%d &%s &%s &%s &%d &%.1f &%d &%d &%d &~~%s~~ &%.2f\n",
$type, $obj, $name, $magik, $dam, ($weight / 1000), $ac,
$armour, $magical, $obj, $speed;
}
}
# Given a bitmask, give a string enumerating the meaning of the bits.
}
delete $opened{'items'} && close('items');
sub attacktype {
local($at, $type, $i, $str) = @_;
for ($i = 1; defined $attack{$i}; $i++) {
if ($at % 2) {
$str = ($str ? $str . ', ' : '') . $attack{$i};
}
$at = int($at / 2);
}
($str ? '<br> ' . $type . ' ' . $str : '');
}
sub add_magik {
local($str, $val) = @_;
if ($str =~ /%[0-9-]*s/) {
$str = sprintf($str, $val < 0 ? $val : "+". $val);
}
$magik = $magik ? $magik . ', ' . $str : $str;
}
sub capitalize {
local($str) = @_;
$a = substr($str, 1, 1);
$a =~ tr/a-z/A-Z/;
$_ = $a . substr($str, 2, 999999);
}
sub Getline3 {
&Pick('',@_);
local($_);
if ($getline_ok = (($_ = <$fh>) ne '')) {
chomp; # strip record separator
}
$_;
}
sub Pick {
local($mode,$name,$pipe) = @_;
$fh = $name;
open($name,$mode.$name.$pipe) unless $opened{$name}++;
}