server-1.12/doc/spoiler/items-extract

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# items-extract - parse the archetypes-file and output the
# artifacts in a structured format.
# Variables passed when invoked:
# living_c - filename where the array attacks is defined.
BEGIN {
# These stats will be added to the "magik" string according
# to the pattern. "%s" should be "%+d", but that isn't
# portable.
magic["Str"] = "strength %s";
magic["Dex"] = "dexterity %s";
magic["Con"] = "constitution %s";
magic["Int"] = "intelligence %s";
magic["Wis"] = "wisdom %s";
magic["Cha"] = "charisma %s";
magic["Pow"] = "power %s";
magic["luck"] = "luck %s";
magic["exp"] = "speed %s";
magic["sp"] = "spell-point regeneration %s";
magic["hp"] = "hit-point regeneration %s";
# magic["dam"] = "damage %s";
magic["reflect_spell"] = "reflect spells";
magic["xrays"] = "X-ray vision";
magic["stealth"] = "stealth";
magic["flying"] = "flying";
# Read the attack-types (and immune/protection)
while ((getline buff < living_c) == 1) {
if (buff ~ /attacks\[/) {
att = 0;
while (1) {
getline buff < living_c;
if (buff ~ "^}")
break;
gsub("[ \t]*\"", "", buff);
nr = split(buff, arr, ",");
for (i = 1; i <= nr && arr[i]; i++)
attack[++att] = arr[i];
}
break;
}
}
close(living_c);
# These types are always artifacts:
artifact[99] = artifact[14] = artifact[16] = artifact[33] = 1;
artifact[34] = artifact[100] = artifact[113] = artifact[915] = 1;
weapons[15] = weapons[915] = 1;
armours[16] = armours[33] = armours[34] = armours[99] = 1;
worthless["chair"] = worthless["table"] = worthless["bed"] = 1;
}
/^Object/ {
slay = magik = "";
name = obj = $2;
x = y = 0;
xmin = xmax = ymin = ymax = 0;
More = 0;
dam = type = magical = ac = armour = weight = last_sp = 0;
att = prot = immune = 0;
}
$1 in magic {
if ($1 == "sp" && type == 14)
ac = $2;
else
add_magik(magic[$1], $2);
}
/^type/ { type = $2 }
/^last_sp/ { last_sp = $2 }
/^dam/ { dam = $2 }
/^ac/ { ac = $2 }
/^armour/ { armour = $2 }
/^weight/ { weight = $2 }
/^attacktype/ { att = $2 }
/^protected/ { prot = $2 }
/^immune/ { immune = $2 }
/^slaying/ { slay = $2; }
/^magic/ { magical = $2 }
/^name / { name = substr($0, 6) }
/^end/ {
# Type 15 are artifacts if they are magical
if (type == 15 && magical)
type += 900;
# It can also be chairs and beds, but they are in the worthless
# array...
if (artifact[type] || (type == 15 && !worthless[name])) {
if (dam && ! (type in weapons))
add_magik("damage %s", dam);
if (ac && ! (type in armours))
add_magik("ac %s", ac);
if (armour && ! (type in armours))
add_magik("armour %s", armour);
magik = magik attacktype(att, "Attacks:");
magik = magik attacktype(prot, "Protected:");
magik = magik attacktype(immune, "Immune:");
if (slay)
magik = magik "\\newline " capitalize(slay=="wall" ? "excavation" : slay "-slaying");
if (magical)
name = name " +" magical;
sub("^\\\\newline ", "", magik);
magik = capitalize(magik);
name = capitalize(name);
sub("_", " ", name);
if (type in armours)
speed = last_sp/10;
else if (type in weapons) {
# Horrible, I know. Blame vidarl@ifi.uio.no -- Fy Vidar!
# I assume the player has max Str and Dex
# and speed of 6 here.
# weapon_speed = (last_sp*2 - magical) / 2;
# if (weapon_speed < 0) weapon_speed = 0;
# M = (300-121)/121.0;
# M2 = 300/100.0;
# W = weight/20000.0;
# s = 2 - weapon_speed/10.0;
# D = (30-14)/14.0;
# K = 1 + M/3.0 - W/(3*M2) + 6/5.0 + D/2.0;
# K *= (4 + 99)/(6 + 99) * 1.2;
# if ( K <= 0) K = 0.01
# W = weight/20000; s = 2 - ((last_sp*2 - magical) / 2)/10;
# K = 1.177*(4 - W/30 + 6/5)
# if (K <= 0) K = 0.01;
# speed = 6/(K*s);
speed = last_sp;
} else
speed = 0;
printf("%d &%s &%s &%s &%d &%.1f &%d &%d &%d &~~%s~~ &%.2f\n",
type, obj, name, magik, dam, (weight/1000), ac,
armour, magical, obj, speed);
}
}
END {
close("items");
}
# Given a bitmask, give a string enumerating the meaning of the bits.
function attacktype(at, type, i, str) {
for (i = 1; i in attack; i++) {
if (at % 2)
str = (str ? str ", " : "") attack[i];
at = int(at/2);
}
return str ? "\\newline " type " " str : "";
}
function add_magik(str, val) {
if (str ~ /%[0-9-]*s/)
str = sprintf(str, val < 0 ? val : "+" val);
magik = magik ? magik ", " str : str;
}
function capitalize(str) {
return toupper(substr(str, 1, 1)) substr(str, 2);
}