server-1.12/include/metaserver2.h

69 lines
2.5 KiB
C

/*
* static char *rcsid_metaserver2_h =
* "$Id: map.h 6761 2007-07-09 06:20:18Z mwedel $";
*/
/*
CrossFire, A Multiplayer game for X-windows
Copyright (C) 2007 Mark Wedel & Crossfire Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
The authors can be reached via e-mail at crossfire-devel@real-time.com
*/
/**
* @file
* This file contains metaserver2 information - the metaserver2
* implementation requires that a separate thread be used
* for updates, so a structure to get updated data to the thread
* is needed.
*/
#ifndef METASERVER2_H
#define METASERVER2_H
/**
* The current implementation of crossfire is not very thread
* friendly/safe - in fact, metaserver2 is the first part to
* use an extra thread.
* As such, it would be a lot of work to add the necessary
* locks in the rest of the code for the metaserver2 to be able
* to get the data it needs. So instead, we use this
* MS2UpdateInfo structure to get the data from the main thread
* to the metaserver thread - basically, the main thread
* gets a lock on the mutex, updates the fields in this structure
* and releases the lock. The metaserver2 thread will
* get a lock when it needs to get this information, copy
* it to the post form, then unlock the structure.
* In that way, neither side holds the lock very long, which is especially
* important because the metaserver2 thread could take quite a while
* to do its updates.
*/
extern pthread_mutex_t ms2_info_mutex;
typedef struct _MetaServer2_UpdateInfo {
int num_players; /* Number of players */
int in_bytes; /* Number of bytes received */
int out_bytes; /* Number of bytes sent */
time_t uptime; /* How long server has been up */
} MetaServer2_UpdateInfo;
extern MetaServer2_UpdateInfo metaserver2_updateinfo;
#endif /* METASERVER2_H */