server-1.12/server/init.c

1478 lines
49 KiB
C

/*
* static char *rcsid_init_c =
* "$Id: init.c 11578 2009-02-23 22:02:27Z lalo $";
*/
/*
CrossFire, A Multiplayer game for X-windows
Copyright (C) 2002 Mark Wedel & Crossfire Development Team
Copyright (C) 1992 Frank Tore Johansen
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
The authors can be reached via e-mail at crossfire-devel@real-time.com
*/
/**
* @file
* Server initialisation, settings loading, command-line handling and such.
*/
#include <global.h>
#include <loader.h>
#include <version.h>
#ifndef __CEXTRACT__
#include <sproto.h>
#endif
/* Needed for strcasecmp(). */
#include <strings.h>
static void help(void);
static void usage(void);
static void init_beforeplay(void);
static void init_startup(void);
static void compile_info(void);
static void init_signals(void);
static void init_races(void);
static void dump_races(void);
static void add_to_racelist(const char *race_name, object *op);
static racelink *get_racelist(void);
static void fatal_signal(int make_core);
/** Filename when in daemon mode. */
static char default_daemon_log[] = "logfile";
static void set_logfile(char *val) {
settings.logfilename = val;
}
static void call_version(void) {
version(NULL);
exit(0);
}
static void showscores(void) {
display_high_score(NULL, 9999, NULL);
exit(0);
}
static void set_debug(void) {
settings.debug = llevDebug;
}
static void unset_debug(void) {
settings.debug = llevInfo;
}
static void set_mondebug(void) {
settings.debug = llevMonster;
}
static void set_dumpmon1(void) {
settings.dumpvalues = 1;
}
static void set_dumpmon2(void) {
settings.dumpvalues = 2;
}
static void set_dumpmon3(void) {
settings.dumpvalues = 3;
}
static void set_dumpmon4(void) {
settings.dumpvalues = 4;
}
static void set_dumpmon5(void) {
settings.dumpvalues = 5;
}
static void set_dumpmon6(void) {
settings.dumpvalues = 6;
}
static void set_dumpmon7(void) {
settings.dumpvalues = 7;
}
static void set_dumpmon8(void) {
settings.dumpvalues = 8;
}
static void set_dumpmon9(void) {
settings.dumpvalues = 9;
}
static void set_dumpmont(const char *name) {
settings.dumpvalues = 10;
settings.dumparg = name;
}
static void set_daemon(void) {
settings.daemonmode = 1;
if (settings.logfilename[0] == '\0') {
settings.logfilename = default_daemon_log;
}
}
static void set_datadir(const char *path) {
settings.datadir = path;
}
static void set_confdir(const char *path) {
settings.confdir = path;
}
static void set_localdir(const char *path) {
settings.localdir = path;
}
static void set_mapdir(const char *path) {
settings.mapdir = path;
}
static void set_archetypes(const char *path) {
settings.archetypes = path;
}
static void set_regions(const char *path) {
settings.regions = path;
}
static void set_treasures(const char *path) {
settings.treasures = path;
}
static void set_uniquedir(const char *path) {
settings.uniquedir = path;
}
static void set_templatedir(const char *path) {
settings.templatedir = path;
}
static void set_playerdir(const char *path) {
settings.playerdir = path;
}
static void set_tmpdir(const char *path) {
settings.tmpdir = path;
}
static void free_races(void);
static void free_materials(void);
static void showscoresparm(const char *data) {
display_high_score(NULL, 9999, data);
exit(0);
}
/**
* Change the server's port. Will exit() if invalid value.
*
* @param val
* port to use. Must be a valid one, between 1 and 32765 inclusive.
*/
static void set_csport(const char *val) {
settings.csport = atoi(val);
#ifndef WIN32 /* ***win32: set_csport: we remove csport error secure check here, do this later */
if (settings.csport <= 0
|| settings.csport > 32765
|| (settings.csport < 1024 && getuid() != 0)) {
LOG(llevError, "%d is an invalid csport number.\n", settings.csport);
exit(1);
}
#endif /* win32 */
}
/** Typedefs used when calling option handlers. */
/*@{*/
typedef void (*cmdlinefunc_args0)(void);
typedef void (*cmdlinefunc_args1)(const char* arg1);
typedef void (*cmdlinefunc_args2)(const char* arg1, const char* arg2);
/*@}*/
/**
* One command line option definition.
* Most of this is shamelessly stolen from XSysStats. But since that is
* also my program, no problem.
*/
struct Command_Line_Options {
const char *cmd_option; /**< How it is called on the command line. */
uint8 num_args; /**< Number or args it takes. */
uint8 pass; /**< What pass this should be processed on. @todo describe passes :) */
void (*func)(); /**< function to call when we match this.
* if num_args is true, than that gets passed
* to the function, otherwise nothing is passed
*/
};
/**
* Actual valid command line options.
* The way this system works is pretty simple - parse_args takes
* the options passed to the program and a pass number. If an option
* matches both in name and in pass (and we have enough options),
* we call the associated function. This makes writing a multi
* pass system very easy, and it is very easy to add in new options.
*/
static struct Command_Line_Options options[] = {
/** Pass 1 functions - Stuff that can/should be called before we actually
* initialize any data.
*/
{ "-h", 0, 1, help },
/* Honor -help also, since it is somewhat common */
{ "-help", 0, 1, help },
{ "-v", 0, 1, call_version },
{ "-d", 0, 1, set_debug },
{ "+d", 0, 1, unset_debug },
{ "-mon", 0, 1, set_mondebug },
{ "-data", 1, 1, set_datadir },
{ "-conf", 1, 1, set_confdir },
{ "-local", 1, 1, set_localdir },
{ "-maps", 1, 1, set_mapdir },
{ "-arch", 1, 1, set_archetypes },
{ "-regions", 1, 1, set_regions },
{ "-playerdir", 1, 1, set_playerdir },
{ "-treasures", 1, 1, set_treasures },
{ "-uniquedir", 1, 1, set_uniquedir },
{ "-templatedir", 1, 1, set_templatedir },
{ "-tmpdir", 1, 1, set_tmpdir },
{ "-log", 1, 1, set_logfile },
{ "-detach", 0, 1, set_daemon },
#ifdef WIN32
/* Windows service stuff */
{ "-regsrv", 0, 1, service_register },
{ "-unregsrv", 0, 1, service_unregister },
{ "-srv", 0, 1, service_handle },
#endif
/** Pass 2 functions. Most of these could probably be in pass 1,
* as they don't require much of anything to bet set up.
*/
{ "-csport", 1, 2, set_csport },
/** Start of pass 3 information. In theory, by pass 3, all data paths
* and defaults should have been set up.
*/
{ "-o", 0, 3, compile_info },
{ "-m", 0, 3, set_dumpmon1 },
{ "-m2", 0, 3, set_dumpmon2 },
{ "-m3", 0, 3, set_dumpmon3 },
{ "-m4", 0, 3, set_dumpmon4 },
{ "-m5", 0, 3, set_dumpmon5 },
{ "-m6", 0, 3, set_dumpmon6 },
{ "-m7", 0, 3, set_dumpmon7 },
{ "-m8", 0, 3, set_dumpmon8 },
{ "-m9", 0, 3, set_dumpmon9 },
{ "-mt", 1, 3, set_dumpmont },
{ "-mexp", 0, 3, dump_experience },
{ "-s", 0, 3, showscores },
{ "-score", 1, 3, showscoresparm }
};
/**
* Parse command line arguments.
*
* Note since this may be called before the library has been set up,
* we don't use any of crossfires built in logging functions.
*
* @param argc
* length of argv.
* @param argv
* arguments.
* @param pass
* initialization pass arguments to use.
* @todo describe pass.
*/
static void parse_args(int argc, char *argv[], int pass) {
size_t i;
int on_arg = 1;
while (on_arg < argc) {
for (i = 0; i < sizeof(options)/sizeof(struct Command_Line_Options); i++) {
if (!strcmp(options[i].cmd_option, argv[on_arg])) {
/* Found a matching option, but should not be processed on
* this pass. Just skip over it
*/
if (options[i].pass != pass) {
on_arg += options[i].num_args+1;
break;
}
if (options[i].num_args) {
if ((on_arg+options[i].num_args) >= argc) {
fprintf(stderr, "%s requires an argument.\n", options[i].cmd_option);
exit(1);
} else {
if (options[i].num_args == 1)
((cmdlinefunc_args1)options[i].func)(argv[on_arg+1]);
if (options[i].num_args == 2)
((cmdlinefunc_args2)options[i].func)(argv[on_arg+1], argv[on_arg+2]);
on_arg += options[i].num_args+1;
}
} else { /* takes no args */
((cmdlinefunc_args0)options[i].func)();
on_arg++;
}
break;
}
}
if (i == sizeof(options)/sizeof(struct Command_Line_Options)) {
fprintf(stderr, "Unknown option: %s\n", argv[on_arg]);
usage();
exit(1);
}
}
}
/** Material types. */
materialtype_t *materialt;
/**
* Creates an empty materialtype_t structure.
*
* @return
* new blanked structure.
* @note
* will fatal() instead of returning NULL.
*/
static materialtype_t *get_empty_mat(void) {
materialtype_t *mt;
int i;
mt = (materialtype_t *)malloc(sizeof(materialtype_t));
if (mt == NULL)
fatal(OUT_OF_MEMORY);
mt->name = NULL;
mt->description = NULL;
for (i = 0; i < NROFATTACKS; i++) {
mt->save[i] = 0;
mt->mod[i] = 0;
}
mt->chance = 0;
mt->difficulty = 0;
mt->magic = 0;
mt->damage = 0;
mt->wc = 0;
mt->ac = 0;
mt->sp = 0;
mt->weight = 100;
mt->value = 100;
mt->next = NULL;
return mt;
}
/**
* Loads the materials.
* @todo describe materials and such.
*/
static void load_materials(void) {
char buf[MAX_BUF], filename[MAX_BUF], *cp, *next;
FILE *fp;
materialtype_t *mt;
int i, value;
snprintf(filename, sizeof(filename), "%s/materials", settings.datadir);
LOG(llevDebug, "Reading material type data from %s...\n", filename);
if ((fp = fopen(filename, "r")) == NULL) {
LOG(llevError, "Cannot open %s for reading\n", filename);
mt = get_empty_mat();
mt->next = NULL;
materialt = mt;
return;
}
mt = get_empty_mat();
materialt = mt;
while (fgets(buf, MAX_BUF, fp) != NULL) {
if (*buf == '#')
continue;
if ((cp = strchr(buf, '\n')) != NULL)
*cp = '\0';
cp = buf;
while (*cp == ' ') /* Skip blanks */
cp++;
if (!strncmp(cp, "name", 4)) {
/* clean up the previous entry */
if (mt->next != NULL) {
if (mt->description == NULL)
mt->description = add_string(mt->name);
mt = mt->next;
}
mt->next = get_empty_mat();
mt->name = add_string(strchr(cp, ' ')+1);
} else if (!strncmp(cp, "description", 11)) {
mt->description = add_string(strchr(cp, ' ')+1);
} else if (sscanf(cp, "material %d", &value)) {
mt->material = value;
} else if (!strncmp(cp, "saves", 5)) {
cp = strchr(cp, ' ')+1;
for (i = 0; i < NROFATTACKS; i++) {
if (cp == NULL) {
mt->save[i] = 0;
continue;
}
if ((next = strchr(cp, ',')) != NULL)
*(next++) = '\0';
sscanf(cp, "%d", &value);
mt->save[i] = (sint8)value;
cp = next;
}
} else if (!strncmp(cp, "mods", 4)) {
cp = strchr(cp, ' ')+1;
for (i = 0; i < NROFATTACKS; i++) {
if (cp == NULL) {
mt->save[i] = 0;
continue;
}
if ((next = strchr(cp, ',')) != NULL)
*(next++) = '\0';
sscanf(cp, "%d", &value);
mt->mod[i] = (sint8)value;
cp = next;
}
} else if (sscanf(cp, "chance %d\n", &value)) {
mt->chance = (sint8)value;
} else if (sscanf(cp, "diff %d\n", &value)) {
mt->difficulty = (sint8)value;
} else if (sscanf(cp, "magic %d\n", &value)) {
mt->magic = (sint8)value;
} else if (sscanf(cp, "damage %d\n", &value)) {
mt->damage = (sint8)value;
} else if (sscanf(cp, "wc %d\n", &value)) {
mt->wc = (sint8)value;
} else if (sscanf(cp, "ac %d\n", &value)) {
mt->ac = (sint8)value;
} else if (sscanf(cp, "sp %d\n", &value)) {
mt->sp = (sint8)value;
} else if (sscanf(cp, "weight %d\n", &value)) {
mt->weight = value;
} else if (sscanf(cp, "value %d\n", &value)) {
mt->value = value;
}
}
if (mt->next) {
free(mt->next);
mt->next = NULL;
}
LOG(llevDebug, "Done.\n");
fclose(fp);
}
/**
* Frees all memory allocated to materials.
*/
static void free_materials(void) {
materialtype_t *next;
while (materialt) {
next = materialt->next;
free(materialt);
materialt = next;
}
materialt = NULL;
}
/**
* This loads the settings file. There could be debate whether this should
* be here or in the common directory - but since only the server needs this
* information, having it here probably makes more sense.
*/
static void load_settings(void) {
char buf[MAX_BUF], *cp;
int has_val, comp;
FILE *fp;
snprintf(buf, sizeof(buf), "%s/settings", settings.confdir);
/* We don't require a settings file at current time, but down the road,
* there will probably be so many values that not having a settings file
* will not be a good thing.
*/
if ((fp = open_and_uncompress(buf, 0, &comp)) == NULL) {
LOG(llevError, "Warning: No settings file found\n");
return;
}
while (fgets(buf, MAX_BUF-1, fp) != NULL) {
if (buf[0] == '#')
continue;
/* eliminate newline */
if ((cp = strrchr(buf, '\n')) != NULL)
*cp = '\0';
/* Skip over empty lines */
if (buf[0] == 0)
continue;
/* Skip all the spaces and set them to nulls. If not space,
* set cp to "" to make strcpy's and the like easier down below.
*/
if ((cp = strchr(buf, ' ')) != NULL) {
while (*cp == ' ')
*cp++ = 0;
has_val = 1;
} else {
cp = "";
has_val = 0;
}
if (!strcasecmp(buf, "metaserver_notification")) {
if (!strcasecmp(cp, "on") || !strcasecmp(cp, "true")) {
settings.meta_on = TRUE;
} else if (!strcasecmp(cp, "off") || !strcasecmp(cp, "false")) {
settings.meta_on = FALSE;
} else {
LOG(llevError, "load_settings: Unknown value for metaserver_notification: %s\n", cp);
}
} else if (!strcasecmp(buf, "metaserver_server")) {
if (has_val)
strcpy(settings.meta_server, cp);
else
LOG(llevError, "load_settings: metaserver_server must have a value.\n");
} else if (!strcasecmp(buf, "motd")) {
if (has_val)
strcpy(settings.motd, cp);
else
LOG(llevError, "load_settings: motd must have a value.\n");
} else if (!strcasecmp(buf, "dm_mail")) {
if (has_val)
strcpy(settings.dm_mail, cp);
else
LOG(llevError, "load_settings: dm_mail must have a value.\n");
} else if (!strcasecmp(buf, "metaserver_host")) {
if (has_val)
strcpy(settings.meta_host, cp);
else
LOG(llevError, "load_settings: metaserver_host must have a value.\n");
} else if (!strcasecmp(buf, "port")) {
set_csport(cp);
} else if (!strcasecmp(buf, "metaserver_port")) {
int port = atoi(cp);
if (port < 1 || port > 65535)
LOG(llevError, "load_settings: metaserver_port must be between 1 and 65535, %d is invalid\n", port);
else
settings.meta_port = port;
} else if (!strcasecmp(buf, "metaserver_comment")) {
strcpy(settings.meta_comment, cp);
} else if (!strcasecmp(buf, "worldmapstartx")) {
int size = atoi(cp);
if (size < 0)
LOG(llevError, "load_settings: worldmapstartx must be at least 0, %d is invalid\n", size);
else
settings.worldmapstartx = size;
} else if (!strcasecmp(buf, "worldmapstarty")) {
int size = atoi(cp);
if (size < 0)
LOG(llevError, "load_settings: worldmapstarty must be at least 0, %d is invalid\n", size);
else
settings.worldmapstarty = size;
} else if (!strcasecmp(buf, "worldmaptilesx")) {
int size = atoi(cp);
if (size < 1)
LOG(llevError, "load_settings: worldmaptilesx must be greater than 1, %d is invalid\n", size);
else
settings.worldmaptilesx = size;
} else if (!strcasecmp(buf, "worldmaptilesy")) {
int size = atoi(cp);
if (size < 1)
LOG(llevError, "load_settings: worldmaptilesy must be greater than 1, %d is invalid\n", size);
else
settings.worldmaptilesy = size;
} else if (!strcasecmp(buf, "worldmaptilesizex")) {
int size = atoi(cp);
if (size < 1)
LOG(llevError, "load_settings: worldmaptilesizex must be greater than 1, %d is invalid\n", size);
else
settings.worldmaptilesizex = size;
} else if (!strcasecmp(buf, "worldmaptilesizey")) {
int size = atoi(cp);
if (size < 1)
LOG(llevError, "load_settings: worldmaptilesizey must be greater than 1, %d is invalid\n", size);
else
settings.worldmaptilesizey = size;
} else if (!strcasecmp(buf, "fastclock")) {
int lev = atoi(cp);
if (lev < 0)
LOG(llevError, "load_settings: fastclock must be at least 0, %d is invalid\n", lev);
else
settings.fastclock = lev;
} else if (!strcasecmp(buf, "not_permadeth")) {
if (!strcasecmp(cp, "on") || !strcasecmp(cp, "true")) {
settings.not_permadeth = TRUE;
} else if (!strcasecmp(cp, "off") || !strcasecmp(cp, "false")) {
settings.not_permadeth = FALSE;
} else {
LOG(llevError, "load_settings: Unknown value for not_permadeth: %s\n", cp);
}
} else if (!strcasecmp(buf, "resurrection")) {
if (!strcasecmp(cp, "on") || !strcasecmp(cp, "true")) {
settings.resurrection = TRUE;
} else if (!strcasecmp(cp, "off") || !strcasecmp(cp, "false")) {
settings.resurrection = FALSE;
} else {
LOG(llevError, "load_settings: Unknown value for resurrection: %s\n", cp);
}
} else if (!strcasecmp(buf, "set_title")) {
if (!strcasecmp(cp, "on") || !strcasecmp(cp, "true")) {
settings.set_title = TRUE;
} else if (!strcasecmp(cp, "off") || !strcasecmp(cp, "false")) {
settings.set_title = FALSE;
} else {
LOG(llevError, "load_settings: Unknown value for set_title: %s\n", cp);
}
} else if (!strcasecmp(buf, "search_items")) {
if (!strcasecmp(cp, "on") || !strcasecmp(cp, "true")) {
settings.search_items = TRUE;
} else if (!strcasecmp(cp, "off") || !strcasecmp(cp, "false")) {
settings.search_items = FALSE;
} else {
LOG(llevError, "load_settings: Unknown value for search_items: %s\n", cp);
}
} else if (!strcasecmp(buf, "spell_encumbrance")) {
if (!strcasecmp(cp, "on") || !strcasecmp(cp, "true")) {
settings.spell_encumbrance = TRUE;
} else if (!strcasecmp(cp, "off") || !strcasecmp(cp, "false")) {
settings.spell_encumbrance = FALSE;
} else {
LOG(llevError, "load_settings: Unknown value for spell_encumbrance: %s\n", cp);
}
} else if (!strcasecmp(buf, "spell_failure_effects")) {
if (!strcasecmp(cp, "on") || !strcasecmp(cp, "true")) {
settings.spell_failure_effects = TRUE;
} else if (!strcasecmp(cp, "off") || !strcasecmp(cp, "false")) {
settings.spell_failure_effects = FALSE;
} else {
LOG(llevError, "load_settings: Unknown value for spell_failure_effects: %s\n", cp);
}
} else if (!strcasecmp(buf, "casting_time")) {
if (!strcasecmp(cp, "on") || !strcasecmp(cp, "true")) {
settings.casting_time = TRUE;
} else if (!strcasecmp(cp, "off") || !strcasecmp(cp, "false")) {
settings.casting_time = FALSE;
} else {
LOG(llevError, "load_settings: Unknown value for casting_time: %s\n", cp);
}
} else if (!strcasecmp(buf, "real_wiz")) {
if (!strcasecmp(cp, "on") || !strcasecmp(cp, "true")) {
settings.real_wiz = TRUE;
} else if (!strcasecmp(cp, "off") || !strcasecmp(cp, "false")) {
settings.real_wiz = FALSE;
} else {
LOG(llevError, "load_settings: Unknown value for real_wiz: %s\n", cp);
}
} else if (!strcasecmp(buf, "recycle_tmp_maps")) {
if (!strcasecmp(cp, "on") || !strcasecmp(cp, "true")) {
settings.recycle_tmp_maps = TRUE;
} else if (!strcasecmp(cp, "off") || !strcasecmp(cp, "false")) {
settings.recycle_tmp_maps = FALSE;
} else {
LOG(llevError, "load_settings: Unknown value for recycle_tmp_maps: %s\n", cp);
}
} else if (!strcasecmp(buf, "explore_mode")) {
if (!strcasecmp(cp, "on") || !strcasecmp(cp, "true")) {
settings.explore_mode = TRUE;
} else if (!strcasecmp(cp, "off") || !strcasecmp(cp, "false")) {
settings.explore_mode = FALSE;
} else {
LOG(llevError, "load_settings: Unknown value for explore_mode: %s\n", cp);
}
} else if (!strcasecmp(buf, "who_format")) {
if (has_val)
strcpy(settings.who_format, cp);
} else if (!strcasecmp(buf, "who_wiz_format")) {
if (has_val)
strcpy(settings.who_wiz_format, cp);
} else if (!strcasecmp(buf, "spellpoint_level_depend")) {
if (!strcasecmp(cp, "on") || !strcasecmp(cp, "true")) {
settings.spellpoint_level_depend = TRUE;
} else if (!strcasecmp(cp, "off") || !strcasecmp(cp, "false")) {
settings.spellpoint_level_depend = FALSE;
} else {
LOG(llevError, "load_settings: Unknown value for spellpoint_level_depend: %s\n", cp);
}
} else if (!strcasecmp(buf, "stat_loss_on_death")) {
if (!strcasecmp(cp, "on") || !strcasecmp(cp, "true")) {
settings.stat_loss_on_death = TRUE;
} else if (!strcasecmp(cp, "off") || !strcasecmp(cp, "false")) {
settings.stat_loss_on_death = FALSE;
} else {
LOG(llevError, "load_settings: Unknown value for stat_loss_on_death: %s\n", cp);
}
} else if (!strcasecmp(buf, "use_permanent_experience")) {
LOG(llevError, "use_permanent_experience is deprecated, usepermenent_experience_percentage instead\n");
} else if (!strcasecmp(buf, "permanent_experience_percentage")) {
int val = atoi(cp);
if (val < 0 || val > 100)
LOG(llevError, "load_settings: permenent_experience_percentage must be between 0 and 100, %d is invalid\n", val);
else
settings.permanent_exp_ratio = val;
} else if (!strcasecmp(buf, "death_penalty_percentage")) {
int val = atoi(cp);
if (val < 0 || val > 100)
LOG(llevError, "load_settings: death_penalty_percentage must be between 0 and 100, %d is invalid\n", val);
else
settings.death_penalty_ratio = val;
} else if (!strcasecmp(buf, "death_penalty_levels")) {
int val = atoi(cp);
if (val < 0 || val > 255)
LOG(llevError, "load_settings: death_penalty_levels can not be negative, %d is invalid\n", val);
else
settings.death_penalty_level = val;
} else if (!strcasecmp(buf, "balanced_stat_loss")) {
if (!strcasecmp(cp, "on") || !strcasecmp(cp, "true")) {
settings.balanced_stat_loss = TRUE;
} else if (!strcasecmp(cp, "off") || !strcasecmp(cp, "false")) {
settings.balanced_stat_loss = FALSE;
} else {
LOG(llevError, "load_settings: Unknown value for balanced_stat_loss: %s\n", cp);
}
} else if (!strcasecmp(buf, "simple_exp")) {
if (!strcasecmp(cp, "on") || !strcasecmp(cp, "true")) {
settings.simple_exp = TRUE;
} else if (!strcasecmp(cp, "off") || !strcasecmp(cp, "false")) {
settings.simple_exp = FALSE;
} else {
LOG(llevError, "load_settings: Unknown value for simple_exp: %s\n", cp);
}
} else if (!strcasecmp(buf, "item_power_factor")) {
float tmp = atof(cp);
if (tmp < 0)
LOG(llevError, "load_settings: item_power_factor must be a positive number (%f < 0)\n", tmp);
else
settings.item_power_factor = tmp;
} else if (!strcasecmp(buf, "pk_luck_penalty")) {
sint16 val = atoi(cp);
if (val < -100 || val > 100)
LOG(llevError, "load_settings: pk_luck_penalty must be between -100 and 100, %d is invalid\n", val);
else
settings.pk_luck_penalty = val;
} else if (!strcasecmp(buf, "set_friendly_fire")) {
int val = atoi(cp);
if (val < 1 || val > 100)
LOG(llevError, "load_settings: set_friendly_fire must be between 1 an 100, %d is invalid\n", val);
else
settings.set_friendly_fire = val;
} else if (!strcasecmp(buf, "armor_max_enchant")) {
int max_e = atoi(cp);
if (max_e <= 0)
LOG(llevError, "load_settings: armor_max_enchant is %d\n", max_e);
else
settings.armor_max_enchant = max_e;
} else if (!strcasecmp(buf, "armor_weight_reduction")) {
int wr = atoi(cp);
if (wr < 0)
LOG(llevError, "load_settings: armor_weight_reduction is %d\n", wr);
else
settings.armor_weight_reduction = wr;
} else if (!strcasecmp(buf, "armor_weight_linear")) {
if (!strcasecmp(cp, "on") || !strcasecmp(cp, "true")) {
settings.armor_weight_linear = TRUE;
} else if (!strcasecmp(cp, "off") || !strcasecmp(cp, "false")) {
settings.armor_weight_linear = FALSE;
} else {
LOG(llevError, "load_settings: unknown value for armor_weight_linear: %s\n", cp);
}
} else if (!strcasecmp(buf, "armor_speed_improvement")) {
int wr = atoi(cp);
if (wr < 0)
LOG(llevError, "load_settings: armor_speed_improvement is %d\n", wr);
else
settings.armor_speed_improvement = wr;
} else if (!strcasecmp(buf, "armor_speed_linear")) {
if (!strcasecmp(cp, "on") || !strcasecmp(cp, "true")) {
settings.armor_speed_linear = TRUE;
} else if (!strcasecmp(cp, "off") || !strcasecmp(cp, "false")) {
settings.armor_speed_linear = FALSE;
} else {
LOG(llevError, "load_settings: unknown value for armor_speed_linear: %s\n", cp);
}
} else if (!strcasecmp(buf, "no_player_stealing")) {
if (!strcasecmp(cp, "on") || !strcasecmp(cp, "true")) {
settings.no_player_stealing = TRUE;
} else if (!strcasecmp(cp, "off") || !strcasecmp(cp, "false")) {
settings.no_player_stealing = FALSE;
} else {
LOG(llevError, "load_settings: unknown value for no_player_stealing: %s\n", cp);
}
} else if (!strcasecmp(buf, "create_home_portals")) {
if (!strcasecmp(cp, "on") || !strcasecmp(cp, "true")) {
settings.create_home_portals = TRUE;
} else if (!strcasecmp(cp, "off") || !strcasecmp(cp, "false")) {
settings.create_home_portals = FALSE;
} else {
LOG(llevError, "load_settings: unknown value for create_home_portals: %s\n", cp);
}
} else if (!strcasecmp(buf, "personalized_blessings")) {
if (!strcasecmp(cp, "on") || !strcasecmp(cp, "true")) {
settings.personalized_blessings = TRUE;
} else if (!strcasecmp(cp, "off") || !strcasecmp(cp, "false")) {
settings.personalized_blessings = FALSE;
} else {
LOG(llevError, "load_settings: unknown value for personalized_blessings: %s\n", cp);
}
} else if (!strcasecmp(buf, "pk_max_experience")) {
sint64 pkme = atoll(cp);
if (pkme < 0)
pkme = -1;
settings.pk_max_experience = pkme;
} else if (!strcasecmp(buf, "pk_max_experience_percent")) {
int pkmep = atoi(cp);
if (pkmep < 0) {
LOG(llevError, "load_settings: pk_max_experience_percent should be positive or zero\n", cp);
} else
settings.pk_max_experience_percent = pkmep;
} else if (!strcasecmp(buf, "allow_denied_spells_writing")) {
if (!strcasecmp(cp, "on") || !strcasecmp(cp, "true")) {
settings.allow_denied_spells_writing = TRUE;
} else if (!strcasecmp(cp, "off") || !strcasecmp(cp, "false")) {
settings.allow_denied_spells_writing = FALSE;
} else {
LOG(llevError, "load_settings: unknown value for allow_denied_spells_writing: %s\n", cp);
}
} else if (!strcasecmp(buf, "allow_broken_converters")) {
if (!strcasecmp(cp, "on") || !strcasecmp(cp, "true")) {
settings.allow_broken_converters = TRUE;
} else if (!strcasecmp(cp, "off") || !strcasecmp(cp, "false")) {
settings.allow_broken_converters = FALSE;
} else {
LOG(llevError, "load_settings: unknown value for allow_broken_converters: %s\n", cp);
}
} else if (!strcasecmp(buf, "log_timestamp")) {
if (!strcasecmp(cp, "on") || !strcasecmp(cp, "true")) {
settings.log_timestamp = TRUE;
} else if (!strcasecmp(cp, "off") || !strcasecmp(cp, "false")) {
settings.log_timestamp = FALSE;
} else {
LOG(llevError, "load_settings: unknown value for log_timestamp: %s\n", cp);
}
} else if (!strcasecmp(buf, "log_timestamp_format")) {
free(settings.log_timestamp_format);
settings.log_timestamp_format = strdup_local(cp);
} else {
LOG(llevError, "Unknown value in settings file: %s\n", buf);
}
}
close_and_delete(fp, comp);
if (settings.log_timestamp_format == NULL)
settings.log_timestamp_format = strdup_local("%y/%m/%d %H:%M:%S");
/*
* The who formats are defined in config to be blank. They should have been
* overridden by the settings file, if there are no entries however, it will
* have stayed blank. Since this probably isn't what is wanted, we will check if
* new formats have been specified, and if not we will use the old defaults.
*/
if (!strcmp(settings.who_format, ""))
strcpy(settings.who_format, "%N_%T%t%h%d%b%n<%m>");
if (!strcmp(settings.who_wiz_format, ""))
strcpy(settings.who_wiz_format, "%N_%T%t%h%d%b%nLevel %l <%m>(@%i)(%c)");
}
/**
* This is the main server initialisation function.
*
* Called only once, when starting the program.
*/
void init(int argc, char **argv) {
init_done = 0; /* Must be done before init_signal() */
logfile = stderr;
parse_args(argc, argv, 1); /* First arg pass - right now it does
* nothing, but in future specifying the
* LibDir in this pass would be reasonable*/
init_library(); /* Must be called early */
load_settings(); /* Load the settings file */
load_materials();
parse_args(argc, argv, 2);
fprintf(logfile, "Welcome to CrossFire, v%s\n", FULL_VERSION);
fprintf(logfile, "Copyright (C) 1994 Mark Wedel.\n");
fprintf(logfile, "Copyright (C) 1992 Frank Tore Johansen.\n");
if (strcmp(settings.dm_mail, "") != 0) {
fprintf(logfile, "Maintained locally by: %s\n", settings.dm_mail);
fprintf(logfile, "Questions and bugs should be mailed to above address.\n");
}
SRANDOM(time(NULL));
init_startup(); /* Write (C), check shutdown/forbid files */
init_signals(); /* Sets up signal interceptions */
init_commands(); /* Sort command tables */
read_map_log(); /* Load up the old temp map files */
init_skills();
init_ob_methods();
cftimer_init();
parse_args(argc, argv, 3);
#ifndef WIN32 /* ***win32: no become_daemon in windows */
if (settings.daemonmode)
become_daemon();
#endif
init_beforeplay();
init_server();
metaserver_init();
metaserver2_init();
reset_sleep();
init_done = 1;
}
/**
* Frees all memory allocated around here:
* - materials
* - races
*/
void free_server(void) {
free_materials();
free_races();
}
static void usage(void) {
(void)fprintf(logfile, "Usage: crossfire [-h] [-<flags>]...\n");
}
static void help(void) {
/* The information in usage is redundant with what is given below, so why call it? */
/* usage();*/
printf("Flags:\n");
printf(" -csport <port> Specifies the port to use for the new client/server code.\n");
printf(" -d Turns on some debugging.\n");
printf(" +d Turns off debugging (useful if server compiled with debugging\n");
printf(" as default).\n");
printf(" -detach The server will go in the background, closing all\n");
printf(" connections to the tty.\n");
printf(" -h Display this information.\n");
printf(" -log <file> Specifies which file to send output to.\n");
printf(" Only has meaning if -detach is specified.\n");
printf(" -mon Turns on monster debugging.\n");
printf(" -o Prints out info on what was defined at compile time.\n");
printf(" -s Display the high-score list.\n");
printf(" -score <name or class> Displays all high scores with matching name/class.\n");
printf(" -v Print version and contributors.\n");
printf(" -conf Sets the configuration dir (settings, motd, etc.)\n");
printf(" -data Sets the lib dir (archetypes, treasures, etc.)\n");
printf(" -local Read/write local data (hiscore, unique items, etc.)\n");
printf(" -maps Sets the directory for maps.\n");
printf(" -arch Sets the archetype file to use.\n");
printf(" -regions Sets the regions file to use.\n");
printf(" -playerdir Sets the directory for the player files.\n");
printf(" -templatedir Sets the directory for template generate maps.\n");
printf(" -treasures Sets the treasures file to use.\n");
printf(" -uniquedir Sets the unique items/maps directory.\n");
printf(" -tmpdir Sets the directory for temporary files (mostly maps.)\n");
printf(" -m Lists out suggested experience for all monsters.\n");
printf(" -m2 Dumps out abilities.\n");
printf(" -m3 Dumps out artifact information.\n");
printf(" -m4 Dumps out spell information.\n");
printf(" -m5 Dumps out skill information.\n");
printf(" -m6 Dumps out race information.\n");
printf(" -m7 Dumps out alchemy information.\n");
printf(" -m8 Dumps out gods information.\n");
printf(" -m9 Dumps out more alchemy information (formula checking).\n");
printf(" -mt <name> Dumps out list of treasures for a monster.\n");
exit(0);
}
static void init_beforeplay(void) {
init_archetypes(); /* If not called before, reads all archetypes from file */
init_artifacts(); /* If not called before, reads all artifacts from file */
check_spells(); /* If not called before, links archtypes used by spells */
init_regions(); /* If not called before, reads all regions from file */
init_archetype_pointers(); /* Setup global pointers to archetypes */
init_races(); /* overwrite race designations using entries in lib/races file */
init_gods(); /* init linked list of gods from archs*/
init_readable(); /* inits useful arrays for readable texts */
init_formulae(); /* If not called before, reads formulae from file */
switch (settings.dumpvalues) {
case 1:
print_monsters();
cleanup();
case 2:
dump_abilities();
cleanup();
case 3:
dump_artifacts();
cleanup();
case 4:
dump_spells();
cleanup();
case 5:
cleanup();
case 6:
dump_races();
cleanup();
case 7:
dump_alchemy();
cleanup();
case 8:
dump_gods();
cleanup();
case 9:
dump_alchemy_costs();
cleanup();
case 10:
dump_monster_treasure(settings.dumparg);
cleanup();
}
}
/**
* Checks if starting the server is allowed.
*
* @todo describe forbid_play() and such restrictions.
*/
static void init_startup(void) {
char buf[MAX_BUF];
FILE *fp;
int comp;
#ifdef SHUTDOWN_FILE
snprintf(buf, sizeof(buf), "%s/%s", settings.confdir, SHUTDOWN_FILE);
if ((fp = open_and_uncompress(buf, 0, &comp)) != NULL) {
while (fgets(buf, MAX_BUF-1, fp) != NULL)
printf("%s", buf);
close_and_delete(fp, comp);
exit(1);
}
#endif
if (forbid_play()) { /* Maybe showing highscore should be allowed? */
LOG(llevError, "CrossFire: Playing not allowed.\n");
exit(-1);
}
}
/**
* Dump compilation information, activated with the -o flag.
*
* It writes out information on how Imakefile and config.h was configured
* at compile time.
*/
static void compile_info(void) {
int i = 0;
char err[MAX_BUF];
printf("Non-standard include files:\n");
#if !defined(__STRICT_ANSI__) || defined(__sun__)
#if !defined(Mips)
printf("<stdlib.h>\n");
i = 1;
#endif
#if !defined(MACH) && !defined(sony)
printf("<malloc.h>\n");
i = 1;
#endif
#endif
#ifndef __STRICT_ANSI__
#ifndef MACH
printf("<memory.h\n");
i = 1;
#endif
#endif
#ifndef sgi
printf("<sys/timeb.h>\n");
i = 1;
#endif
if (!i)
printf("(none)\n");
printf("Datadir:\t\t%s\n", settings.datadir);
printf("Localdir:\t\t%s\n", settings.localdir);
#ifdef PERM_FILE
printf("Perm file:\t<ETC>/%s\n", PERM_FILE);
#endif
#ifdef SHUTDOWN_FILE
printf("Shutdown file:\t<ETC>/%s\n", SHUTDOWN_FILE);
#endif
printf("Save player:\t<true>\n");
printf("Save mode:\t%4.4o\n", SAVE_MODE);
printf("Playerdir:\t<VAR>/%s\n", settings.playerdir);
printf("Itemsdir:\t<VAR>/%s\n", settings.uniquedir);
printf("Tmpdir:\t\t%s\n", settings.tmpdir);
printf("Map max timeout:\t%d\n", MAP_MAXTIMEOUT);
printf("Max objects:\t%d\n", MAX_OBJECTS);
#ifdef USE_CALLOC
printf("Use_calloc:\t<true>\n");
#else
printf("Use_calloc:\t<false>\n");
#endif
printf("Max_time:\t%d\n", MAX_TIME);
#ifdef WIN32 /* ***win32 compile_info(): remove execl... */
printf("Logfilename:\t%s\n", settings.logfilename);
exit(0);
#else
execl("/bin/uname", "uname", "-a", NULL);
LOG(llevError, "Oops, shouldn't have gotten here: execl(/bin/uname) failed: %s\n", strerror_local(errno, err, sizeof(err)));
exit(-1);
#endif
}
/* Signal handlers: */
/**
* SIGSERV handler.
* @param i
* unused.
*/
static void rec_sigsegv(int i) {
LOG(llevError, "\nSIGSEGV received.\n");
fatal_signal(1);
}
/**
* SIGINT handler.
* @param i
* unused.
*/
static void rec_sigint(int i) {
LOG(llevInfo, "\nSIGINT received.\n");
fatal_signal(0);
}
/**
* SIGHUP handler.
* SIGHUP handlers on daemons typically make them reread the config
* files and reinitialize itself. This behaviour is better left for
* an explicit shutdown and restart with Crossfire, as there is just
* too much persistent runtime state. However, another function of
* SIGHUP handlers is to reopen the log file for logrotate's benefit.
* We can do that here.
*
* @param i
* unused.
*/
static void rec_sighup(int i) {
/* Don't call LOG(). It calls non-reentrant functions. The other
* signal handlers shouldn't really call LOG() either. */
if (logfile != stderr) {
reopen_logfile = 1;
}
}
/**
* SIGQUIT handler.
*
* @param i
* unused.
*/
static void rec_sigquit(int i) {
LOG(llevInfo, "\nSIGQUIT received\n");
fatal_signal(1);
}
/**
* SIGPIPE handler.
*
* Keep running if we receive a sigpipe. Crossfire should really be able
* to handle this signal (at least at some point in the future if not
* right now). By causing a dump right when it is received, it is not
* doing much good. However, if it core dumps later on, at least it can
* be looked at later on, and maybe fix the problem that caused it to
* dump core. There is no reason that SIGPIPES should be fatal
*
* @param i
* unused.
*/
static void rec_sigpipe(int i) {
LOG(llevError, "\nSIGPIPE--------------\n------------\n--------\n---\n");
#if 1 && !defined(WIN32) /* ***win32: we don't want send SIGPIPE */
LOG(llevInfo, "\nReceived SIGPIPE, ignoring...\n");
signal(SIGPIPE, rec_sigpipe);/* hocky-pux clears signal handlers */
#else
LOG(llevError, "\nSIGPIPE received, not ignoring...\n");
fatal_signal(1); /*Might consider to uncomment this line */
#endif
}
/**
* SIGBUS handler.
*
* @param i
* unused.
*/
static void rec_sigbus(int i) {
#ifdef SIGBUS
LOG(llevError, "\nSIGBUS received\n");
fatal_signal(1);
#endif
}
/**
* SIGTERM handler.
*
* @param i
* unused.
*/
static void rec_sigterm(int i) {
LOG(llevInfo, "\nSIGTERM received\n");
fatal_signal(0);
}
/**
* General signal handling. Will exit() in any case.
*
* @param make_core
* if set abort() instead of exit() to generate a core dump.
*/
static void fatal_signal(int make_core) {
if (init_done) {
emergency_save(0);
clean_tmp_files();
}
if (make_core)
abort();
exit(0);
}
/**
* Setup our signal handlers.
*/
static void init_signals(void) {
#ifndef WIN32 /* init_signals() remove signals */
struct sigaction sa;
sa.sa_sigaction = NULL;
sigemptyset(&sa.sa_mask);
sa.sa_flags = 0;
sa.sa_handler = rec_sighup;
sigaction(SIGHUP, &sa, NULL);
signal(SIGINT, rec_sigint);
#ifndef DEBUG
signal(SIGQUIT, rec_sigquit);
signal(SIGSEGV, rec_sigsegv);
LOG(llevInfo, "\n---------registering SIGPIPE\n");
signal(SIGPIPE, rec_sigpipe);
#ifdef SIGBUS
signal(SIGBUS, rec_sigbus);
#endif
signal(SIGTERM, rec_sigterm);
#endif
#endif /* win32 */
}
/**
* Reads the races file in the lib/ directory, then
* overwrites old 'race' entries. This routine allow us to quickly
* re-configure the 'alignment' of monsters, objects. Useful for
* putting together lists of creatures, etc that belong to gods.
*/
static void init_races(void) {
FILE *file;
char race[MAX_BUF], fname[MAX_BUF], buf[MAX_BUF], *cp, variable[MAX_BUF];
archetype *mon = NULL;
static int init_done = 0;
if (init_done)
return;
init_done = 1;
first_race = NULL;
snprintf(fname, sizeof(fname), "%s/races", settings.datadir);
LOG(llevDebug, "Reading races from %s...\n", fname);
if (!(file = fopen(fname, "r"))) {
LOG(llevError, "Cannot open races file %s: %s\n", fname, strerror_local(errno, buf, sizeof(buf)));
return;
}
while (fgets(buf, MAX_BUF, file) != NULL) {
int set_race = 1, set_list = 1;
if (*buf == '#')
continue;
if ((cp = strchr(buf, '\n')) != NULL)
*cp = '\0';
cp = buf;
while (*cp == ' ' || *cp == '!' || *cp == '@') {
if (*cp == '!')
set_race = 0;
if (*cp == '@')
set_list = 0;
cp++;
}
if (sscanf(cp, "RACE %s", variable)) { /* set new race value */
strcpy(race, variable);
} else {
char *cp1;
/* Take out beginning spaces */
for (cp1 = cp; *cp1 == ' '; cp1++)
;
/* Remove newline and trailing spaces */
for (cp1 = cp+strlen(cp)-1; *cp1 == '\n' || *cp1 == ' '; cp1--) {
*cp1 = '\0';
if (cp == cp1)
break;
}
if (cp[strlen(cp)-1] == '\n')
cp[strlen(cp)-1] = '\0';
/* set creature race to race value */
if ((mon = find_archetype(cp)) == NULL)
LOG(llevError, "Creature %s in race file lacks archetype\n", cp);
else {
if (set_race && (!mon->clone.race || strcmp(mon->clone.race, race))) {
if (mon->clone.race) {
LOG(llevDebug, " Resetting race to %s from %s for archetype %s\n", race, mon->clone.race, mon->name);
free_string(mon->clone.race);
}
mon->clone.race = add_string(race);
}
/* if the arch is a monster, add it to the race list */
if (set_list && QUERY_FLAG(&mon->clone, FLAG_MONSTER))
add_to_racelist(race, &mon->clone);
}
}
}
fclose(file);
LOG(llevDebug, "done races.\n");
}
/**
* Dumps all race information to stderr.
*/
static void dump_races(void) {
racelink *list;
objectlink *tmp;
for (list = first_race; list; list = list->next) {
fprintf(stderr, "\nRACE %s:\t", list->name);
for (tmp = list->member; tmp; tmp = tmp->next)
fprintf(stderr, "%s(%d), ", tmp->ob->arch->name, tmp->ob->level);
}
fprintf(stderr, "\n");
}
/**
* Frees all race-related information.
*/
static void free_races(void) {
racelink *race;
objectlink *link;
LOG(llevDebug, "Freeing race information.\n");
while (first_race) {
race = first_race->next;
while (first_race->member) {
link = first_race->member->next;
free(first_race->member);
first_race->member = link;
}
free_string(first_race->name);
free(first_race);
first_race = race;
}
}
/**
* Add an object to the racelist.
*
* @param race_name
* race name.
* @param op
* what object to add to the race.
*/
static void add_to_racelist(const char *race_name, object *op) {
racelink *race;
if (!op || !race_name)
return;
race = find_racelink(race_name);
if (!race) { /* add in a new race list */
race = get_racelist();
race->next = first_race;
first_race = race;
race->name = add_string(race_name);
}
if (race->member->ob) {
objectlink *tmp = get_objectlink();
tmp->next = race->member;
race->member = tmp;
}
race->nrof++;
race->member->ob = op;
}
/**
* Create a new ::racelink structure.
*
* @note
* will call fatal() in case of memory allocation failure.
* @return
* empty structure.
*/
static racelink *get_racelist(void) {
racelink *list;
list = (racelink *)malloc(sizeof(racelink));
if (!list)
fatal(OUT_OF_MEMORY);
list->name = NULL;
list->nrof = 0;
list->member = get_objectlink();
list->next = NULL;
return list;
}
/**
* Find the race information for the specified name.
*
* @param name
* race to search for.
* @return
* race structure, NULL if not found.
*/
racelink *find_racelink(const char *name) {
racelink *test = NULL;
if (name && first_race)
for (test = first_race; test && test != test->next; test = test->next)
if (!test->name || !strcmp(name, test->name))
break;
return test;
}