338 lines
11 KiB
C
338 lines
11 KiB
C
/*
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* static char *rcsid_init_c =
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* "$Id: init.c 11578 2009-02-23 22:02:27Z lalo $";
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*/
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/*
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CrossFire, A Multiplayer game for X-windows
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Copyright (C) 2006 Mark Wedel & Crossfire Development Team
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Copyright (C) 1992 Frank Tore Johansen
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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The author can be reached via e-mail to crossfire-devel@real-time.com
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*/
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/**
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* \file
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* Socket general functions
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*
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* \date 2003-12-02
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*
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* Mainly deals with initialization and higher level socket
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* maintenance (checking for lost connections and if data has arrived.)
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* The reading of data is handled in ericserver.c
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*/
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#include <global.h>
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#ifndef __CEXTRACT__
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#include <sproto.h>
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#endif
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#ifndef WIN32 /* ---win32 exclude include files */
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#include <sys/types.h>
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#include <sys/time.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <netdb.h>
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#endif /* win32 */
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#ifdef HAVE_UNISTD_H
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#include <unistd.h>
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#endif
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#ifdef HAVE_ARPA_INET_H
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#include <arpa/inet.h>
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#endif
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#include <newserver.h>
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#include <loader.h>
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/** Socket information. */
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Socket_Info socket_info;
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/**
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* Established connections for clients not yet playing. See the page on
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* @ref page_connection "the login process" for a description of its use.
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*/
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socket_struct *init_sockets;
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/**
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* Initializes a connection. Really, it just sets up the data structure,
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* socket setup is handled elsewhere. We do send a version to the
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* client.
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*/
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void init_connection(socket_struct *ns, const char *from_ip) {
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SockList sl;
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int bufsize = 65535; /*Supposed absolute upper limit */
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int oldbufsize;
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socklen_t buflen = sizeof(int);
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#ifdef WIN32 /* ***WIN32 SOCKET: init win32 non blocking socket */
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int temp = 1;
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if (ioctlsocket(ns->fd, FIONBIO , &temp) == -1)
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LOG(llevError, "init_connection: Error on ioctlsocket.\n");
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#else
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if (fcntl(ns->fd, F_SETFL, O_NONBLOCK) == -1) {
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LOG(llevError, "init_connection: Error on fcntl.\n");
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}
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#endif /* end win32 */
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if (getsockopt(ns->fd, SOL_SOCKET, SO_SNDBUF, (char *)&oldbufsize, &buflen) == -1)
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oldbufsize = 0;
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if (oldbufsize < bufsize) {
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#ifdef ESRV_DEBUG
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LOG(llevDebug, "Default buffer size was %d bytes, will reset it to %d\n", oldbufsize, bufsize);
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#endif
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if (setsockopt(ns->fd, SOL_SOCKET, SO_SNDBUF, (char *)&bufsize, sizeof(bufsize))) {
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LOG(llevError, "init_connection: setsockopt unable to set output buf size to %d\n", bufsize);
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}
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}
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buflen = sizeof(oldbufsize);
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getsockopt(ns->fd, SOL_SOCKET, SO_SNDBUF, (char *)&oldbufsize, &buflen);
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#ifdef ESRV_DEBUG
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LOG(llevDebug, "Socket buffer size now %d bytes\n", oldbufsize);
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#endif
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ns->faceset = 0;
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ns->facecache = 0;
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ns->sound = 0;
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ns->monitor_spells = 0;
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ns->darkness = 1;
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ns->status = Ns_Add;
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ns->mapx = 11;
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ns->mapy = 11;
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ns->newmapcmd = 0;
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ns->look_position = 0;
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ns->update_look = 0;
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ns->has_readable_type = 0;
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ns->supported_readables = 0;
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ns->monitor_spells = 0;
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ns->tick = 0;
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ns->is_bot = 0;
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ns->num_look_objects = DEFAULT_NUM_LOOK_OBJECTS;
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ns->want_pickup = 0;
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/* we should really do some checking here - if total clients overflows
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* we need to do something more intelligent, because client id's will start
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* duplicating (not likely in normal cases, but malicous attacks that
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* just open and close connections could get this total up.
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*/
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SockList_Init(&ns->inbuf);
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SockList_ResetRead(&ns->inbuf);
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/* Basic initialization. Needed because we do a check in
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* handle_client for oldsocketmode without checking the
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* length of data.
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*/
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memset(ns->inbuf.buf, 0, sizeof(ns->inbuf.buf));
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memset(&ns->lastmap, 0, sizeof(struct Map));
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if (!ns->faces_sent)
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ns->faces_sent = calloc(sizeof(*ns->faces_sent), nrofpixmaps);
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ns->faces_sent_len = nrofpixmaps;
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memset(&ns->anims_sent, 0, sizeof(ns->anims_sent));
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memset(&ns->stats, 0, sizeof(struct statsinfo));
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ns->map_scroll_x = 0;
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ns->map_scroll_y = 0;
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/* Do this so we don't send a face command for the client for
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* this face. Face 0 is sent to the client to say clear
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* face information.
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*/
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ns->faces_sent[0] = NS_FACESENT_FACE;
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ns->outputbuffer.start = 0;
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ns->outputbuffer.len = 0;
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ns->can_write = 1;
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ns->password_fails = 0;
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ns->host = strdup_local(from_ip);
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SockList_Init(&sl);
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SockList_AddPrintf(&sl, "version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO);
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Send_With_Handling(ns, &sl);
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SockList_Term(&sl);
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#ifdef CS_LOGSTATS
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if (socket_info.nconns > cst_tot.max_conn)
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cst_tot.max_conn = socket_info.nconns;
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if (socket_info.nconns > cst_lst.max_conn)
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cst_lst.max_conn = socket_info.nconns;
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#endif
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}
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/** This sets up the socket and reads all the image information into memory. */
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void init_server(void) {
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struct sockaddr_in insock;
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struct protoent *protox;
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struct linger linger_opt;
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char err[MAX_BUF];
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#ifdef WIN32 /* ***win32 - we init a windows socket */
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WSADATA w;
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socket_info.max_filedescriptor = 1; /* used in select, ignored in winsockets */
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WSAStartup(0x0101, &w); /* this setup all socket stuff */
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/* ill include no error tests here, winsocket 1.1 should always work */
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/* except some old win95 versions without tcp/ip stack */
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#else /* non windows */
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#ifdef HAVE_SYSCONF
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socket_info.max_filedescriptor = sysconf(_SC_OPEN_MAX);
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#else
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# ifdef HAVE_GETDTABLESIZE
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socket_info.max_filedescriptor = getdtablesize();
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# else
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"Unable to find usable function to get max filedescriptors";
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# endif
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#endif
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#endif /* win32 */
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socket_info.timeout.tv_sec = 0;
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socket_info.timeout.tv_usec = 0;
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socket_info.nconns = 0;
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#ifdef CS_LOGSTATS
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memset(&cst_tot, 0, sizeof(CS_Stats));
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memset(&cst_lst, 0, sizeof(CS_Stats));
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cst_tot.time_start = time(NULL);
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cst_lst.time_start = time(NULL);
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#endif
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LOG(llevDebug, "Initialize new client/server data\n");
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socket_info.nconns = 1;
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init_sockets = malloc(sizeof(socket_struct));
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init_sockets[0].faces_sent = NULL; /* unused */
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socket_info.allocated_sockets = 1;
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protox = getprotobyname("tcp");
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if (protox == NULL) {
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LOG(llevError, "init_server: Error getting protox\n");
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return;
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}
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init_sockets[0].fd = socket(PF_INET, SOCK_STREAM, protox->p_proto);
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if (init_sockets[0].fd == -1) {
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LOG(llevError, "Cannot create socket: %s\n", strerror_local(errno, err, sizeof(err)));
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exit(-1);
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}
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insock.sin_family = AF_INET;
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insock.sin_port = htons(settings.csport);
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insock.sin_addr.s_addr = htonl(INADDR_ANY);
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linger_opt.l_onoff = 0;
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linger_opt.l_linger = 0;
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if (setsockopt(init_sockets[0].fd, SOL_SOCKET, SO_LINGER, (char *)&linger_opt, sizeof(struct linger))) {
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LOG(llevError, "Cannot setsockopt(SO_LINGER): %s\n", strerror_local(errno, err, sizeof(err)));
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}
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/* Would be nice to have an autoconf check for this. It appears that
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* these functions are both using the same calling syntax, just one
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* of them needs extra valus passed.
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*/
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#if defined(__osf__) || defined(hpux) || defined(sgi) || defined(NeXT) || \
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defined(__sun__) || defined(__linux__) || defined(SVR4) || \
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defined(__FreeBSD__) || defined(__OpenBSD__) || \
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defined(WIN32) /* ---win32 add this here */ || \
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defined(__GNU__) /* HURD */
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{
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#ifdef WIN32
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char tmp = 1;
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#else
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int tmp = 1;
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#endif
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if (setsockopt(init_sockets[0].fd, SOL_SOCKET, SO_REUSEADDR, &tmp, sizeof(tmp))) {
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LOG(llevError, "Cannot setsockopt(SO_REUSEADDR): %s\n", strerror_local(errno, err, sizeof(err)));
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}
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}
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#else
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if (setsockopt(init_sockets[0].fd, SOL_SOCKET, SO_REUSEADDR, (char *)NULL, 0)) {
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LOG(llevError, "Cannot setsockopt(SO_REUSEADDR): %s\n", strerror_local(errno, err, sizeof(err)));
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}
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#endif
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if (bind(init_sockets[0].fd, (struct sockaddr *)&insock, sizeof(insock)) == (-1)) {
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LOG(llevError, "Cannot bind socket to port %d: %s\n", ntohs(insock.sin_port), strerror_local(errno, err, sizeof(err)));
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#ifdef WIN32 /* ***win32: close() -> closesocket() */
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shutdown(init_sockets[0].fd, SD_BOTH);
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closesocket(init_sockets[0].fd);
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#else
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close(init_sockets[0].fd);
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#endif /* win32 */
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exit(-1);
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}
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if (listen(init_sockets[0].fd, 5) == (-1)) {
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LOG(llevError, "Cannot listen on socket: %s\n", strerror_local(errno, err, sizeof(err)));
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#ifdef WIN32 /* ***win32: close() -> closesocket() */
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shutdown(init_sockets[0].fd, SD_BOTH);
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closesocket(init_sockets[0].fd);
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#else
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close(init_sockets[0].fd);
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#endif /* win32 */
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exit(-1);
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}
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init_sockets[0].status = Ns_Add;
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read_client_images();
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}
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/*******************************************************************************
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*
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* Start of functions dealing with freeing of the data.
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*
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******************************************************************************/
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/** Free's all the memory that ericserver allocates. */
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void free_all_newserver(void) {
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LOG(llevDebug, "Freeing all new client/server information.\n");
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free_socket_images();
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free(init_sockets);
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}
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/**
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* Frees a socket.
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* Basically, all we need to do here is free all data structures that
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* might be associated with the socket. It is up to the caller to
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* update the list
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*/
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void free_newsocket(socket_struct *ns) {
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#ifdef WIN32 /* ***win32: closesocket in windows style */
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shutdown(ns->fd, SD_BOTH);
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if (closesocket(ns->fd)) {
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#else
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if (close(ns->fd)) {
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#endif /* win32 */
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#ifdef ESRV_DEBUG
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LOG(llevDebug, "Error closing socket %d\n", ns->fd);
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#endif
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}
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ns->fd = -1;
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if (ns->stats.range)
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FREE_AND_CLEAR(ns->stats.range);
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if (ns->stats.title)
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FREE_AND_CLEAR(ns->stats.title);
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if (ns->host)
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FREE_AND_CLEAR(ns->host);
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SockList_Term(&ns->inbuf);
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}
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/** Sends the 'goodbye' command to the player, and closes connection. */
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void final_free_player(player *pl) {
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SockList sl;
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SockList_Init(&sl);
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SockList_AddString(&sl, "goodbye");
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Send_With_Handling(&pl->socket, &sl);
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SockList_Term(&sl);
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free_newsocket(&pl->socket);
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free_player(pl);
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}
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