server-1.12/types/savebed/savebed.c

92 lines
2.8 KiB
C

/*
CrossFire, A Multiplayer game for X-windows
Copyright (C) 2007 Mark Wedel & Crossfire Development Team
Copyright (C) 1992 Frank Tore Johansen
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
The authors can be reached via e-mail at crossfire-devel@real-time.com
*/
/** @file savebed.c
* The implementation of the Savebed class of objects.
*/
#include <global.h>
#include <ob_methods.h>
#include <ob_types.h>
#include <sounds.h>
#include <sproto.h>
static method_ret savebed_type_apply(ob_methods *context, object *op, object *applier, int aflags);
static void apply_savebed(object *pl);
/**
* Initializer for the SAVEBED object type.
*/
void init_type_savebed(void) {
register_apply(SAVEBED, savebed_type_apply);
}
/**
* Attempts to apply a savebed.
* @param context The method context
* @param op The savebed to apply
* @param applier The object attempting to apply the savebed. Ignore if not
* a player
* @param aflags Special flags (always apply/unapply)
* @return The return value is always METHOD_OK
*/
static method_ret savebed_type_apply(ob_methods *context, object *op, object *applier, int aflags) {
if (applier->type == PLAYER)
apply_savebed(applier);
return METHOD_OK;
}
/**
* Handle savebed.
*
* @param pl
* player who is applying the bed.
*/
static void apply_savebed(object *pl) {
/* Lauwenmark : Here we handle the LOGOUT global event */
execute_global_event(EVENT_LOGOUT, pl->contr, pl->contr->socket.host);
/* Need to call terminate_all_pets() before we remove the player ob */
terminate_all_pets(pl);
remove_ob(pl);
pl->direction = 0;
draw_ext_info_format(NDI_UNIQUE|NDI_ALL|NDI_DK_ORANGE, 5, pl, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_PLAYER,
"%s leaves the game.",
"%s leaves the game.",
pl->name);
/* update respawn position */
strcpy(pl->contr->savebed_map, pl->map->path);
pl->contr->bed_x = pl->x;
pl->contr->bed_y = pl->y;
strcpy(pl->contr->killer, "left");
check_score(pl, 0); /* Always check score */
(void)save_player(pl, 0);
#if MAP_MAXTIMEOUT
MAP_SWAP_TIME(pl->map) = MAP_TIMEOUT(pl->map);
#endif
play_again(pl);
pl->speed = 0;
update_ob_speed(pl);
}