131 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C
		
	
	
			
		
		
	
	
			131 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C
		
	
	
/*
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 * static char *rcsid_check_object_c =
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 *   "$Id: toolkit_common.c 11578 2009-02-23 22:02:27Z lalo $";
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 */
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/*
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 * CrossFire, A Multiplayer game for X-windows
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 *
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 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
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 * Copyright (C) 1992 Frank Tore Johansen
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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 *
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 * The authors can be reached via e-mail at crossfire-devel@real-time.com
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 */
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/*
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 * This is the toolkit for common only operations
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 * All methods should start with cctk (common check toolkit)
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 */
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#include <global.h>
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#include <stdlib.h>
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#include <check.h>
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#define STATUS_LOGDIR    0x0001
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#define STATUS_DATADIR   0x0002
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#define STATUS_GLOBALS   0x0100
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#define STATUS_HASHTABLE 0x0200
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#define STATUS_OBJECTS   0x0400
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#define STATUS_VARS      0x0800
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#define STATUS_BLOCK     0x1000
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#define STATUS_BMAP      0x2000
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#define STATUS_ANIM      0x4000
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#define STATUS_ARCH      0x8000
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#define SET_TKFLAG(__flag) (status_flag |= __flag)
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#define CHECK_TKFLAG(__flag) (status_flag&__flag)
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#define CCTK_ASSERT(__flag) { \
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        if (!CHECK_TKFLAG(__flag)) \
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            fail("Improper initialisation, flag 0x%H", __flag);\
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        }
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static int status_flag = 0;
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/**
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 * set the logdir to use
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 */
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void cctk_setlog(char *logfile) {
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    settings.logfilename = logfile;
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    SET_TKFLAG(STATUS_LOGDIR);
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}
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void cctk_setdatadir(char *datadir) {
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    settings.datadir = datadir;
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    SET_TKFLAG(STATUS_DATADIR);
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}
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/**
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 * Loads up to archetype initialisation using standard crossfire files in source
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 * tree. This function requires that cctk_setlog and cctk_setdatadir have both
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 * been run already.
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 */
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void cctk_init_std_archetypes(void) {
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    CCTK_ASSERT((STATUS_LOGDIR|STATUS_DATADIR));
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    settings.archetypes = "archetypes";
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    settings.treasures = "treasures.bld";
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    init_globals();
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    init_hash_table();
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    init_objects();
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    init_vars();
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    init_block();
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    read_bmap_names();
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    read_smooth();
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    init_anim();
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    init_archetypes();
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    SET_TKFLAG(STATUS_GLOBALS|STATUS_HASHTABLE|STATUS_OBJECTS|STATUS_VARS|STATUS_BLOCK|STATUS_BMAP|STATUS_ANIM|STATUS_ARCH);
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}
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/**
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 * Initialize a simple object. Make it appear as an actual ingame object
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 * by setting appropriate flags (so it is part of game, not just a storage)
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 * Requires arch and object initialized in status flag
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 * @param archname the archetype name to use (NULL= default one)
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 * @return created object, including its more parts, or NULL if archetype doesn't exist.
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 */
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object *cctk_create_game_object(const char *archname) {
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    archetype *arch;
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    object *obj;
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    CCTK_ASSERT((STATUS_OBJECTS|STATUS_ARCH));
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    if (archname == NULL)
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        archname = "empty_archetype";
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    arch = find_archetype(archname);
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    if (arch == NULL)
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        return NULL;
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    obj = object_create_arch(arch);
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    if (obj == NULL)
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        return NULL;
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    CLEAR_FLAG(obj, FLAG_FREED);
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    return obj;
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}
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/**
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 * Set all strings in given object to given parameter string, used for
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 * checking cleaning of objects, mainly
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 * @param op The object to initialize
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 * @param string The string to set in all object's char *fields
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 */
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void cctk_set_object_strings(object *op, char *string) {
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    op->name = add_string(string);
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    op->name_pl = add_string(string);
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    op->title = add_string(string);
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    op->race = add_string(string);
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    op->slaying = add_string(string);
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    op->skill = add_string(string);
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    op->msg = add_string(string);
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    op->lore = add_string(string);
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    op->materialname = add_string(string);
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}
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