56 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
/**
 | 
						|
@fn liv::Int
 | 
						|
@section Use
 | 
						|
<table>
 | 
						|
	<tr>
 | 
						|
		<th>Type(s)</th>
 | 
						|
		<th>Description</th>
 | 
						|
	</tr>	<tr>
 | 
						|
		<td>
 | 
						|
@ref page_type_39, @ref page_type_99, @ref page_type_104, @ref page_type_16, @ref page_type_87, @ref page_type_113, @ref page_type_100, @ref page_type_34, @ref page_type_70, @ref page_type_33
 | 
						|
		</td><td>    The player's intelligence will rise/fall by the given value
 | 
						|
    while wearing this piece of equipment.</td>
 | 
						|
	</tr>
 | 
						|
	<tr>
 | 
						|
		<td>
 | 
						|
@ref page_type_37
 | 
						|
		</td><td>    The player's intelligence will rise by the given value if he chooses this
 | 
						|
    class. (Negative values make intelligence fall)</td>
 | 
						|
	</tr>
 | 
						|
	<tr>
 | 
						|
		<td>
 | 
						|
@ref page_type_158
 | 
						|
		</td><td>    The player's intelligence will rise by the given value
 | 
						|
    while being infected. (Negative values make intelligence fall)</td>
 | 
						|
	</tr>
 | 
						|
	<tr>
 | 
						|
		<td>
 | 
						|
@ref page_type_212, @ref page_type_28
 | 
						|
		</td><td>    The <detect hidden> value gives monsters the ability to find
 | 
						|
    hidden/invisible creatures. Higher values make for better
 | 
						|
    detection-skills. Enabling <see invisible> makes this value
 | 
						|
    obsolete.</td>
 | 
						|
	</tr>
 | 
						|
	<tr>
 | 
						|
		<td>
 | 
						|
@ref page_type_5
 | 
						|
		</td><td>    The player's intelligence will rise/fall by the given value for permanent
 | 
						|
    (of course there is an upper limit). Generally there shouldn't be stat
 | 
						|
    potions granting more than one stat. Cursed potions will subtract the
 | 
						|
    stats if positive.</td>
 | 
						|
	</tr>
 | 
						|
	<tr>
 | 
						|
		<td>
 | 
						|
@ref page_type_14
 | 
						|
		</td><td>    The player's intelligence will rise/fall by the given value
 | 
						|
    while wearing this shooting weapon.</td>
 | 
						|
	</tr>
 | 
						|
	<tr>
 | 
						|
		<td>
 | 
						|
@ref page_type_15
 | 
						|
		</td><td>    The player's intelligence will rise/fall by the given value
 | 
						|
    while wearing this weapon.</td>
 | 
						|
	</tr>
 | 
						|
 | 
						|
*/
 |