BITS ?= $(shell getconf LONG_BIT) ifeq ($(BITS),64) CXXFLAGS=-m64 LDFLAGS=-m64 LIB_DIR=lib64 else CXXFLAGS=-m32 LDFLAGS=-m32 LIB_DIR=lib endif CXX=g++ DEBUG=-g CXXFLAGS+=$(DEBUG) -Wall `sdl2-config --cflags` -I../../src -I../../src/states -I../../src/render -I../../src/things -I../../src/abilities -c LDFLAGS+= -Wall -L../../../sdl/$(LIB_DIR) -Wl,-rpath=$(LIB_DIR)/ -lSDL2 -lSDL2_image -lSDL2_ttf -lpthread -Wl,--no-undefined -lm -ldl -pthread -lrt -Wl,-Bstatic -lGLEW -Wl,-Bdynamic -lGL VPATH=../../src BINARY=GodEater$(BITS) OBJ=main.o fio.o Core.o Log.o QMap.o Tile.o Thought.o OBJ+=render/Quat.o render/Mat4.o render/Vec.o render/Mesh.o render/Texture.o render/Program.o render/RenderScene.o render/RenderSet.o render/RenderObject.o render/RenderCamera.o render/RenderView.o render/Sprite.o OBJ+=render/Font.o render/Ui.o render/UiText.o OBJ+=states/GameState.o states/UiSubState.o OBJ+=Controller.o PlayerController.o AiController.o OBJ+=things/Thing.o things/Denizen.o things/SightSeer.o things/GnashingGibber.o OBJ+=abilities/Ability.o abilities/GodHand.o abilities/VampiricNom.o OBJ_DIR=obj $(BINARY): $(patsubst %,$(OBJ_DIR)/%,$(OBJ)) mkdir -p build $(CXX) $^ -o build/$@ $(LDFLAGS) release: make clean BITS=32 make install make clean BITS=64 make install install: $(BINARY) mkdir -p build/ mkdir -p build/$(LIB_DIR)/ cp -rfv ../../data build/ cp -f /usr/$(LIB_DIR)/libpng14.so.14.12.0 build/$(LIB_DIR)/libpng14.so.14 cp -f /usr/$(LIB_DIR)/libSDL2-2.0.so.0.2.1 build/$(LIB_DIR)/libSDL2-2.0.so.0 $(OBJ_DIR)/%.o: %.cpp -mkdir -p $(OBJ_DIR) -mkdir -p $(OBJ_DIR)/states -mkdir -p $(OBJ_DIR)/render -mkdir -p $(OBJ_DIR)/things -mkdir -p $(OBJ_DIR)/abilities $(CXX) $(CXXFLAGS) $< -o $@ clean: rm -rf $(OBJ_DIR)/* rm -rf build/*