7DRL2015/build/vs/7DRL2015.vcxproj

157 lines
8.1 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{EFA860D3-D6DA-4DD6-AA57-C076208DDD97}</ProjectGuid>
<RootNamespace>My7DRL2015</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<IncludePath>..\..\src;..\..\src\render;..\..\src\states;..\..\src\abilities;..\..\src\proclib;..\..\src\things;C:\Dev\glew-1.11.0\include;C:\Dev\SDL2-2.0.3\include;$(IncludePath)</IncludePath>
<LibraryPath>C:\Dev\SDL2-2.0.3\lib\x86;C:\Dev\glew-1.11.0\lib\Release\Win32;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>SDL2.lib;SDL2main.lib;opengl32.lib;glew32.lib;SDL2_image.lib;SDL2_ttf.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Console</SubSystem>
</Link>
<PostBuildEvent>
<Command>xcopy /d /y "..\..\..\..\Dev\glew-1.11.0\bin\Release\Win32\glew32.dll" "$(OutDir)"
xcopy /d /y "..\..\..\..\Dev\SDL2-2.0.3\lib\x86\SDL2.dll" "$(OutDir)"
xcopy /d /y "..\..\..\..\Dev\SDL2-2.0.3\lib\x86\SDL2_image.dll" "$(OutDir)"
xcopy /d /y "..\..\..\..\Dev\SDL2-2.0.3\lib\x86\libpng16-16.dll" "$(OutDir)"
xcopy /d /y "..\..\..\..\Dev\SDL2-2.0.3\lib\x86\SDL2_ttf.dll" "$(OutDir)"
xcopy /d /y "..\..\..\..\Dev\SDL2-2.0.3\lib\x86\libfreetype-6.dll" "$(OutDir)"
xcopy /s /e /d /y "..\..\data" "$(OutDir)data\"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\src\abilities\Ability.cpp" />
<ClCompile Include="..\..\src\abilities\GodHand.cpp" />
<ClCompile Include="..\..\src\abilities\VampiricNom.cpp" />
<ClCompile Include="..\..\src\AiController.cpp" />
<ClCompile Include="..\..\src\Controller.cpp" />
<ClCompile Include="..\..\src\Core.cpp" />
<ClCompile Include="..\..\src\fio.cpp" />
<ClCompile Include="..\..\src\Log.cpp" />
<ClCompile Include="..\..\src\main.cpp" />
<ClCompile Include="..\..\src\PlayerController.cpp" />
<ClCompile Include="..\..\src\QMap.cpp" />
<ClCompile Include="..\..\src\render\Font.cpp" />
<ClCompile Include="..\..\src\render\Mat4.cpp" />
<ClCompile Include="..\..\src\render\Mesh.cpp" />
<ClCompile Include="..\..\src\render\Program.cpp" />
<ClCompile Include="..\..\src\render\Quat.cpp" />
<ClCompile Include="..\..\src\render\RenderCamera.cpp" />
<ClCompile Include="..\..\src\render\RenderObject.cpp" />
<ClCompile Include="..\..\src\render\RenderScene.cpp" />
<ClCompile Include="..\..\src\render\RenderSet.cpp" />
<ClCompile Include="..\..\src\render\RenderView.cpp" />
<ClCompile Include="..\..\src\render\Sprite.cpp" />
<ClCompile Include="..\..\src\render\Texture.cpp" />
<ClCompile Include="..\..\src\render\Ui.cpp" />
<ClCompile Include="..\..\src\render\UiText.cpp" />
<ClCompile Include="..\..\src\render\Vec.cpp" />
<ClCompile Include="..\..\src\states\GameState.cpp" />
<ClCompile Include="..\..\src\states\UiSubState.cpp" />
<ClCompile Include="..\..\src\things\Denizen.cpp" />
<ClCompile Include="..\..\src\things\GnashingGibber.cpp" />
<ClCompile Include="..\..\src\things\SightSeer.cpp" />
<ClCompile Include="..\..\src\things\Thing.cpp" />
<ClCompile Include="..\..\src\Thought.cpp" />
<ClCompile Include="..\..\src\Tile.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\abilities\Ability.hpp" />
<ClInclude Include="..\..\src\abilities\GodHand.hpp" />
<ClInclude Include="..\..\src\abilities\VampiricNom.hpp" />
<ClInclude Include="..\..\src\AiController.hpp" />
<ClInclude Include="..\..\src\common.hpp" />
<ClInclude Include="..\..\src\Controller.hpp" />
<ClInclude Include="..\..\src\Core.hpp" />
<ClInclude Include="..\..\src\fio.hpp" />
<ClInclude Include="..\..\src\Log.hpp" />
<ClInclude Include="..\..\src\PlayerController.hpp" />
<ClInclude Include="..\..\src\QMap.hpp" />
<ClInclude Include="..\..\src\render\Font.hpp" />
<ClInclude Include="..\..\src\render\Mat4.hpp" />
<ClInclude Include="..\..\src\render\Mesh.hpp" />
<ClInclude Include="..\..\src\render\Program.hpp" />
<ClInclude Include="..\..\src\render\Quat.hpp" />
<ClInclude Include="..\..\src\render\RenderCamera.hpp" />
<ClInclude Include="..\..\src\render\RenderObject.hpp" />
<ClInclude Include="..\..\src\render\RenderScene.hpp" />
<ClInclude Include="..\..\src\render\RenderSet.hpp" />
<ClInclude Include="..\..\src\render\RenderView.hpp" />
<ClInclude Include="..\..\src\render\Sprite.hpp" />
<ClInclude Include="..\..\src\render\Texture.hpp" />
<ClInclude Include="..\..\src\render\Ui.hpp" />
<ClInclude Include="..\..\src\render\UiText.hpp" />
<ClInclude Include="..\..\src\render\Vec.hpp" />
<ClInclude Include="..\..\src\states\GameState.hpp" />
<ClInclude Include="..\..\src\states\State.hpp" />
<ClInclude Include="..\..\src\states\UiSubState.hpp" />
<ClInclude Include="..\..\src\things\Denizen.hpp" />
<ClInclude Include="..\..\src\things\GnashingGibber.hpp" />
<ClInclude Include="..\..\src\things\SightSeer.hpp" />
<ClInclude Include="..\..\src\things\Thing.hpp" />
<ClInclude Include="..\..\src\Thought.hpp" />
<ClInclude Include="..\..\src\Tile.hpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>