7DRL2015/data/sprites
kts 191814cb7f Added AiController - no real substance yet. UI shaders may now have a vertical 'fade' (darkening, ultimately). UI shader should have outlining be toggle-able via a boolean or similar (or perhaps separate shaders for text). GodHand now succesfully swaps entities when used. UI elements may be rotated now. Added a silly Ui Time element that simply rotates each tick. Added remove and check for Thing abilities. Need to flesh out needed Thing logic more. Also need to update Ui character sheet based on GodHand swap. 2015-03-23 04:21:36 -07:00
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abilities Added all the assets. Ability system now partially implemented - it needs to interface with the current QMap to check for collisions, etc.. Things may now possess up to 10 abilities, from 1 to 0 on the keyboard. The GodHand ability is always in the first slot. onThought should probably be moved back into Thing, as it has become more generalized - perhaps unhandled thoughts can be passed to the subclass's onThought. 2015-03-15 16:47:00 -07:00
denizen.png Initial commit of 7DRL2015/GodEater. Has lots of framework, but not much content (yet\!). 2015-03-13 17:54:19 -07:00
gnashing_gibber.png Initial commit of 7DRL2015/GodEater. Has lots of framework, but not much content (yet\!). 2015-03-13 17:54:19 -07:00
light_walker.png Initial commit of 7DRL2015/GodEater. Has lots of framework, but not much content (yet\!). 2015-03-13 17:54:19 -07:00
mouth_of_the_void.png Initial commit of 7DRL2015/GodEater. Has lots of framework, but not much content (yet\!). 2015-03-13 17:54:19 -07:00
null.png Added all the assets. Ability system now partially implemented - it needs to interface with the current QMap to check for collisions, etc.. Things may now possess up to 10 abilities, from 1 to 0 on the keyboard. The GodHand ability is always in the first slot. onThought should probably be moved back into Thing, as it has become more generalized - perhaps unhandled thoughts can be passed to the subclass's onThought. 2015-03-15 16:47:00 -07:00
portal.png Added all the assets. Ability system now partially implemented - it needs to interface with the current QMap to check for collisions, etc.. Things may now possess up to 10 abilities, from 1 to 0 on the keyboard. The GodHand ability is always in the first slot. onThought should probably be moved back into Thing, as it has become more generalized - perhaps unhandled thoughts can be passed to the subclass's onThought. 2015-03-15 16:47:00 -07:00
sentinel.png Initial commit of 7DRL2015/GodEater. Has lots of framework, but not much content (yet\!). 2015-03-13 17:54:19 -07:00
sight_seer.png Initial commit of 7DRL2015/GodEater. Has lots of framework, but not much content (yet\!). 2015-03-13 17:54:19 -07:00
ui_controls.png Lots of things added. Sprites work, with animation/frame offsets. Sprite outline shader works and is applied to the PlayerController's current Thing. Ui class works akin to Sprite class and also relies on its own shader. UiText sub-class uses the new (basic) Font system. It is capable of rendering multiple lines of text if the provided string has newlines. GameState ballooned outwards and should have a separate Ui sub-state to keep things clean. Basic console messaging system works via Core::pushMessage(string) triggering State::refreshConsole(). 2015-03-15 05:45:25 -07:00
ui_sheet.png Added all the assets. Ability system now partially implemented - it needs to interface with the current QMap to check for collisions, etc.. Things may now possess up to 10 abilities, from 1 to 0 on the keyboard. The GodHand ability is always in the first slot. onThought should probably be moved back into Thing, as it has become more generalized - perhaps unhandled thoughts can be passed to the subclass's onThought. 2015-03-15 16:47:00 -07:00
ui_time.png Added AiController - no real substance yet. UI shaders may now have a vertical 'fade' (darkening, ultimately). UI shader should have outlining be toggle-able via a boolean or similar (or perhaps separate shaders for text). GodHand now succesfully swaps entities when used. UI elements may be rotated now. Added a silly Ui Time element that simply rotates each tick. Added remove and check for Thing abilities. Need to flesh out needed Thing logic more. Also need to update Ui character sheet based on GodHand swap. 2015-03-23 04:21:36 -07:00
violent_nosher.png Initial commit of 7DRL2015/GodEater. Has lots of framework, but not much content (yet\!). 2015-03-13 17:54:19 -07:00
void_floors.png Created a crummy looking portal with bad colors. Separated majority of the ui functionality into UiSubState. Added GnashingGibber class for kicks. 2015-03-15 08:43:20 -07:00