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7DRL2015
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1.5
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191814cb7f
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kts
191814cb7f
Added AiController - no real substance yet. UI shaders may now have a vertical 'fade' (darkening, ultimately). UI shader should have outlining be toggle-able via a boolean or similar (or perhaps separate shaders for text). GodHand now succesfully swaps entities when used. UI elements may be rotated now. Added a silly Ui Time element that simply rotates each tick. Added remove and check for Thing abilities. Need to flesh out needed Thing logic more. Also need to update Ui character sheet based on GodHand swap.
2015-03-23 04:21:36 -07:00
assets
Added all the assets. Ability system now partially implemented - it needs to interface with the current QMap to check for collisions, etc.. Things may now possess up to 10 abilities, from 1 to 0 on the keyboard. The GodHand ability is always in the first slot. onThought should probably be moved back into Thing, as it has become more generalized - perhaps unhandled thoughts can be passed to the subclass's onThought.
2015-03-15 16:47:00 -07:00
build
Added AiController - no real substance yet. UI shaders may now have a vertical 'fade' (darkening, ultimately). UI shader should have outlining be toggle-able via a boolean or similar (or perhaps separate shaders for text). GodHand now succesfully swaps entities when used. UI elements may be rotated now. Added a silly Ui Time element that simply rotates each tick. Added remove and check for Thing abilities. Need to flesh out needed Thing logic more. Also need to update Ui character sheet based on GodHand swap.
2015-03-23 04:21:36 -07:00
data
Added AiController - no real substance yet. UI shaders may now have a vertical 'fade' (darkening, ultimately). UI shader should have outlining be toggle-able via a boolean or similar (or perhaps separate shaders for text). GodHand now succesfully swaps entities when used. UI elements may be rotated now. Added a silly Ui Time element that simply rotates each tick. Added remove and check for Thing abilities. Need to flesh out needed Thing logic more. Also need to update Ui character sheet based on GodHand swap.
2015-03-23 04:21:36 -07:00
src
Added AiController - no real substance yet. UI shaders may now have a vertical 'fade' (darkening, ultimately). UI shader should have outlining be toggle-able via a boolean or similar (or perhaps separate shaders for text). GodHand now succesfully swaps entities when used. UI elements may be rotated now. Added a silly Ui Time element that simply rotates each tick. Added remove and check for Thing abilities. Need to flesh out needed Thing logic more. Also need to update Ui character sheet based on GodHand swap.
2015-03-23 04:21:36 -07:00
.gitignore
Initial commit of 7DRL2015/GodEater. Has lots of framework, but not much content (yet\!).
2015-03-13 17:54:19 -07:00
CONCEPT.txt
Initial commit of 7DRL2015/GodEater. Has lots of framework, but not much content (yet\!).
2015-03-13 17:54:19 -07:00
TODO.txt
Initial commit of 7DRL2015/GodEater. Has lots of framework, but not much content (yet\!).
2015-03-13 17:54:19 -07:00