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7DRL2015
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3901d586c8
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kts
3901d586c8
Added all the assets. Ability system now partially implemented - it needs to interface with the current QMap to check for collisions, etc.. Things may now possess up to 10 abilities, from 1 to 0 on the keyboard. The GodHand ability is always in the first slot. onThought should probably be moved back into Thing, as it has become more generalized - perhaps unhandled thoughts can be passed to the subclass's onThought.
2015-03-15 16:47:00 -07:00
..
.gitignore
Initial commit of 7DRL2015/GodEater. Has lots of framework, but not much content (yet\!).
2015-03-13 17:54:19 -07:00
7DRL2015.sln
Woop woop, added Visual Studio project - runs phine on winderps.
2015-03-13 18:09:44 -07:00
7DRL2015.vcxproj
Added all the assets. Ability system now partially implemented - it needs to interface with the current QMap to check for collisions, etc.. Things may now possess up to 10 abilities, from 1 to 0 on the keyboard. The GodHand ability is always in the first slot. onThought should probably be moved back into Thing, as it has become more generalized - perhaps unhandled thoughts can be passed to the subclass's onThought.
2015-03-15 16:47:00 -07:00
7DRL2015.vcxproj.filters
Added all the assets. Ability system now partially implemented - it needs to interface with the current QMap to check for collisions, etc.. Things may now possess up to 10 abilities, from 1 to 0 on the keyboard. The GodHand ability is always in the first slot. onThought should probably be moved back into Thing, as it has become more generalized - perhaps unhandled thoughts can be passed to the subclass's onThought.
2015-03-15 16:47:00 -07:00