diff --git a/LOGIC b/LOGIC
index 557a3a7..533bf65 100644
--- a/LOGIC
+++ b/LOGIC
@@ -2,7 +2,7 @@ This file describes the program logic and organization. It holds a focus on data
,,,,,,,,,,,,,,,,,,,,,,,,
Program Organization
-§§§§§§§§§§§§§§§§§§§§§§§§
+````````````````````````
To begin with, RtB is governed by a state machine, individual states, and sub-states (modal dialogs/windows). The state machine, as run by the main loop, is as follows:
1. Check states for destroy/clean-up flags
diff --git a/build/vs/vs.vcxproj b/build/vs/vs.vcxproj
index f750f45..9b27639 100644
--- a/build/vs/vs.vcxproj
+++ b/build/vs/vs.vcxproj
@@ -76,6 +76,10 @@ xcopy /d /y "..\..\..\..\Dev\SDL2-2.0.3\lib\x86\SDL2.dll" "$(OutDir)"
+
+
+
+
@@ -87,6 +91,13 @@ xcopy /d /y "..\..\..\..\Dev\SDL2-2.0.3\lib\x86\SDL2.dll" "$(OutDir)"
true
+
+
+
+
+
+
+
diff --git a/build/vs/vs.vcxproj.filters b/build/vs/vs.vcxproj.filters
index 5a447cd..34506f3 100644
--- a/build/vs/vs.vcxproj.filters
+++ b/build/vs/vs.vcxproj.filters
@@ -16,11 +16,26 @@
{cf99fdc6-e0b4-4ff6-a517-63c2e5392c31}
+
+ {e0e1a725-2ac7-4b9b-bc04-51850b74c96c}
+
Source Files
+
+ Classes
+
+
+ Classes
+
+
+ Classes
+
+
+ Classes
+
@@ -30,4 +45,21 @@
Build Copy
+
+
+ Classes
+
+
+ Classes
+
+
+ Header Files
+
+
+ Classes
+
+
+ Classes
+
+
\ No newline at end of file
diff --git a/src/GL.hpp b/src/GL.hpp
index 10175fa..aa16075 100644
--- a/src/GL.hpp
+++ b/src/GL.hpp
@@ -9,4 +9,4 @@ This file provides common includes to access OpenGL types and functions
#include "SDL_opengles.h"
#else
#include "SDL_opengl.h"
-#endif
+#endif
\ No newline at end of file
diff --git a/src/RenderScene.cpp b/src/RenderScene.cpp
new file mode 100644
index 0000000..5b410c9
--- /dev/null
+++ b/src/RenderScene.cpp
@@ -0,0 +1,11 @@
+/* ================================================================
+RenderScene
+----------------
+This header file defines the RenderScene class.
+================================================================ */
+#include "RenderScene.hpp"
+/* ======== Constructors and Destructors ======== */
+RenderScene::RenderScene() {
+}
+RenderScene::~RenderScene() {
+}
\ No newline at end of file
diff --git a/src/RenderScene.hpp b/src/RenderScene.hpp
new file mode 100644
index 0000000..0a04b60
--- /dev/null
+++ b/src/RenderScene.hpp
@@ -0,0 +1,23 @@
+/* ================================================================
+RenderScene
+----------------
+This header file describes the RenderScene class.
+
+A RenderScene is the class that contains the rendering objects for a
+3D scene. Additionally, it contains a vector of RenderCamera classes,
+each of which correspond to a different scene perspective.
+================================================================ */
+#ifndef RENDERSCENE_HPP
+#define RENDERSCENE_HPP
+#include "GL.hpp"
+#include "RenderCamera.hpp"
+#include
+class RenderScene {
+ public:
+ RenderScene();
+ ~RenderScene();
+ private:
+ std::vector cameras; // Our scene's cameras
+ //std::vector render_sets; // Our scene's render sets
+};
+#endif
diff --git a/src/RenderSet.cpp b/src/RenderSet.cpp
new file mode 100644
index 0000000..7f4181b
--- /dev/null
+++ b/src/RenderSet.cpp
@@ -0,0 +1,11 @@
+/* ================================================================
+RenderSet
+----------------
+This header file defines the RenderSet class.
+================================================================ */
+#include "RenderSet.hpp"
+/* ======== Constructors and Destructors ======== */
+RenderSet::RenderSet() {
+}
+RenderSet::~RenderSet() {
+}
\ No newline at end of file
diff --git a/src/RenderSet.hpp b/src/RenderSet.hpp
new file mode 100644
index 0000000..f0c655c
--- /dev/null
+++ b/src/RenderSet.hpp
@@ -0,0 +1,24 @@
+/* ================================================================
+RenderSet
+----------------
+This header file describes the RenderSet class.
+
+A RenderSet is a container class for similar RenderObject instances.
+It provides all contained RenderObjects with a shared shader program for
+their rendering. RenderSets are contained in a RenderScene and define different
+rendering layers of the program.
+================================================================ */
+#ifndef RENDERSET_HPP
+#define RENDERSET_HPP
+#include "GL.hpp"
+#include
+class RenderSet {
+ public:
+ RenderSet();
+ ~RenderSet();
+ private:
+ int mode; // bitflag, 0 = normal, 1 = hide
+ //std::vector objects; // Our vector of objects to render
+ GLuint program; // Our rendering program
+};
+#endif