From 685c28891e51172d17cce4c086bc0fcb00cbc487 Mon Sep 17 00:00:00 2001 From: kts Date: Mon, 2 Mar 2015 11:04:49 -0800 Subject: [PATCH] GUI Notes that were forgotten. --- GUI | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) diff --git a/GUI b/GUI index fb4a87f..b7dfd30 100644 --- a/GUI +++ b/GUI @@ -21,3 +21,28 @@ Destruction GUI elements should be requested to be destroyed by the original context that requested their creation. On GUI service destruction, as would be triggered by the closing of the program, all GUI elements and their corresponding RenderObjects will be destroyed. + +Live Game/Editor Design +-------- +As the campaign master, at the top of the screen(top-right?) you can press on map editor controls to bring up the editing toolbar. This toolbar has: + * Toggle terrain modifier (mountain icon) + * Create map token (icon of a tree with a star?) + * maybe "add token to " + * Create new token (icon of token with a star or something on the top-right) + * Delete select(ed) tokens (icon if token with an X across it) + +End-User interface bar: + * Open Menu (home icon) + * Open/Close Chat (speech icon) + * Open Camera controls (camera icon) + * Rotate screen (two semi-circle arrows following a circular path) + * Pitch screen (arrow pointing down at an angle) + * Change render mode (isometric camera and perspective camera icons) + * Activate Stereoscopic mode? (left and right cameras pointing towards center icon) + +Default mode is "play" mode, which allows for: + * Token selection (arrow/pointer finger) + * Token movement (standard selection/double anchor icon) + * Token rotation (rotation icon around a token?) + * Token properties (icon list, like a text file (think tiny char sheet)) + * at top of screen, top-bottom, maybe right-click/double-tap?