diff --git a/build/linux/Makefile b/build/linux/Makefile index 23e643b..810c1fd 100644 --- a/build/linux/Makefile +++ b/build/linux/Makefile @@ -11,10 +11,10 @@ endif CXX=g++ DEBUG=-g CXXFLAGS+=$(DEBUG) -Wall `sdl2-config --cflags` -I../../src -I../../src/states -I../../src/gui -c -LDFLAGS+= -Wall -L../../../sdl/$(LIB_DIR) -Wl,-rpath=$(LIB_DIR)/ -lSDL2 -lpthread -Wl,--no-undefined -lm -ldl -pthread -lrt -Wl,-Bstatic -lGLEW -Wl,-Bdynamic -lGL +LDFLAGS+= -Wall -L../../../sdl/$(LIB_DIR) -Wl,-rpath=$(LIB_DIR)/ -lSDL2 -lSDL2_image -lpthread -Wl,--no-undefined -lm -ldl -pthread -lrt -Wl,-Bstatic -lGLEW -Wl,-Bdynamic -lGL VPATH=../../src BINARY=RtB$(BITS) -OBJ=main.o Asset.o AssetCache.o AssetManager.o Core.o fio.o checksum.o Log.o Quat.o Mat4.o Vec.o Mesh.o Program.o RenderScene.o RenderSet.o RenderObject.o RenderCamera.o RenderView.o states/TestState.o states/MenuState.o Gui.o gui/GuiElement.o +OBJ=main.o Asset.o AssetCache.o AssetManager.o Core.o fio.o checksum.o Log.o Quat.o Mat4.o Vec.o Mesh.o Texture.o Program.o RenderScene.o RenderSet.o RenderObject.o RenderCamera.o RenderView.o states/TestState.o states/MenuState.o Gui.o gui/GuiElement.o OBJ_DIR=obj $(BINARY): $(patsubst %,$(OBJ_DIR)/%,$(OBJ))