Commit Graph

3 Commits (27624848bdb2457b239e282827094330a3409e9c)

Author SHA1 Message Date
kts 27624848bd Added much dodgy code. Fixed bug in Android wherein if AAsset directory did not exist, a close directory call was still made (thereby exploding everything). Added bad mojo for getting user paths for OS X and Linux (USER/Library/Application Support/RtB on OS X and HOME/.RtB/ on Linux). GLSL shaders now reside in their own directories for different versions (e.g., 'data/shaders/100/default_vs.glsl'). Core now supplies getTexture and getMesh functions - these do not yet account for additions to the Asset Caches or similar, as if they successfully load once, they'll forever reference that same object. Added lots of bad stuff to the GUI, including indecision. I want GUI elements to render to a special context so that you can easily have scrolled content (or, perhaps in the future, an embedded browser for embedding HTML content). At the moment it is unused, but a RenderView is created for each GuiElement created. Ideally this RenderView FBO would only be updated whenever a change occurs to the GuiElement, so as to not consume too much. Gui rendering does exist now, although it's prone to change. RenderViews can now be created with a predefined FBO - this sets the STATIC_FBO flag which indicates not to create nor destroy any framebuffers. Additionally, Core now provides a RenderView for the default window fbo, v_fbo. Something is also distinctly screwed up with the RenderCamera/matrix/etc. - I believe an incorrect transformation is happening at some point, as the face culling seems to be reversed. 2015-03-05 03:13:25 -08:00
kts c5f013d693 Updated Linux makefile. added <errno.h>, <sys/stat.h>, and <dirent.h> to AssetCache.cpp. Asset system works on Linux now. I also did A Bad Thing and replaced MAX_PATH with 1024. Also, VS allows for some majorly bad template code to be accepted. 2015-03-01 02:44:28 -08:00
kts bc831f05b0 AssetManager/AssetCache system now mostly in place. AssetCache(s) create/read from a .CACHE file in the target directory. This file is human-readable and is the index for the cache. Each line contains the file's path, its checksum, and the filesize. This file is updated when the filesize of the file changes. Currently new files are found and added on start - to be added is a refresh function. Also to be added is an update via modification time - this will require a new entry in the cache index file. A single-line version heading should also be added.
Data files are now loaded from the Cache - Mesh and Program build from passed buffers now. These are generally read from a loaded Asset. Next up: updating it to work on Linux, Android, iOS, and OS X.

Also added a somewhat poor HashTable template implementation. Works okay, but might not be the best.
2015-03-01 02:17:12 -08:00