Quaternion-derived rotation matrix: n = w * w + x * x + y * y + z * z s = if n == 0 then 0 else 2 / n wx = s * w * x, wy = s * w * y, wz = s * w * z xx = s * x * x, xy = s * x * y, xz = s * x * z yy = s * y * y, yz = s * y * z, zz = s * z * z [ 1 - (yy + zz) xy - wz xz + wy ] [ xy + wz 1 - (xx + zz) yz - wx ] [ xz - wy yz + wx 1 - (xx + yy) ]