,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, Developer TODO §§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§ Initial steps 1. Design and program basic skeleton a. Full test and support for: - Android - OS X - Linux - Windows b. Do some tests for - iOS - Web via Emscripten -------------------------------- What Must Be Done -------------------------------- 1. GUI * SDL2_ttf! * GUI Elements creating RenderView * GuiElement.doRender() * Updates RenderView * For each child, we call their doRender() and render their FBO to this * GuiElement sub-classes - GuiButton, GuiImage, GuiText, GuiInput, GuiContainer 2. Campaign class * Use FS as db * Name, unique * Map, unique name * contains CACHE of files used * contains size of Map (dynamic? or no?) * contains Terrain Heightmap * contains sections of map, storing Tokens (QuadTree?) * Token may be linked with TokenData 3. Token class * Is a type, default is 2D, meaning: * token PNG file * scale size * rotation * TokenData reference(string?) * Owner (Player? Player Name? Campaign Master?) * Layer (Terrain? Game? etc.?) 4. Edit interface * build a GuiList of GuiImage(s)(GuiToken?) from each AssetCache dir? (maybe buttons on top, tabular-like) * Selected icon can be dragged out onto Game board, wherein it gets added to the current Token Layer 5. Net stuff * Game state - Server * on Movement/Update of things, send updates to Clients - Client * on attempted movement of a Token (spawns a drag'n'drop semitransparent icon, maybe render of that exact object?), send command to server * General * basic communication (message to all, message to person(s?)) * Init - Server * authenticate user if username/password matches? - Client * attempt connect and wait for auth ok (if okay, we probably ask for Campaign/Map info)