RtB/build
kts b7e867fbf2 Updates VS project. Replaced snprintf with std::ostringstream in Program::attachTexture. Added RenderCamera functionality for orientation and position. Much more to be added, but likely need to implement the State machine so majority of the program logic is complete. 2015-02-21 05:53:40 -08:00
..
android Updated android, ios, and osx projects. Hopefully nothing is broken. 2015-02-12 07:40:40 -08:00
ios Updated android, ios, and osx projects. Hopefully nothing is broken. 2015-02-12 07:40:40 -08:00
linux Updated linux Makefile. 2015-02-11 02:31:21 -08:00
osx Added Program class - it is responsible for loading and compiling GLSL shaders into a GLSL program. Much to be changed in regards to its functionality, especially Variable/Texture-related access. Rendering to FBO and displaying via a framebuffer shader works. 2015-02-20 19:48:24 -08:00
vs Updates VS project. Replaced snprintf with std::ostringstream in Program::attachTexture. Added RenderCamera functionality for orientation and position. Much more to be added, but likely need to implement the State machine so majority of the program logic is complete. 2015-02-21 05:53:40 -08:00
README Initial commit of RtB skeleton. ios, osx, and android build environments exist and successfully compile, presuming a fully functional SDL2 build environment. Documentation on getting such an environment set up will be forthcoming. 2015-02-04 15:26:15 -08:00

README

This directory contains build environments for different platforms. The basic object of each build environment is to compile the source files in the root "src/", collect the files in "assets/", and produce a release or build product. This product may be a directory with binaries or an application package/bundle depending on the target platform.

Significant changes to the base source directory, such as the removal or addition of new files, will require updating the build environments to reflect those changes.