RtB/data/shaders/fb_fs.glsl

14 lines
222 B
GLSL

#version 120
// in
varying vec2 UV;
uniform sampler2D tex1;
//
void main() {
gl_FragColor = vec4(texture2D(tex1, UV).xyz, 1.0);
//gl_FragColor = vec4(UV.xy, 1.0, 1.0);
//gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
}