This website requires JavaScript.
Explore
Help
Sign In
kts
/
RtB
Watch
1
Star
0
Fork
You've already forked RtB
0
Code
Issues
Pull Requests
Releases
Wiki
Activity
0ceb4b828d
RtB
/
build
/
osx
History
kts
00d0ec1c00
Added cube model for testing. Shader textures now start at index 0 rather than 1. Things work on iOS now. closeSystem deletes gl context and destroys window - needs to free textures, etc. still. Added testing finger and mouse motion control. Meshes now generate uv buffer object and normals buffer object. RenderCamera now supports rendering in orthogonal as well as perspective. Orthogonal rendering relies on 'size' float, which indicates the vertical 3D units shown on screen. This is, for RtB, equal to 1 meter. Perspective rendering uses fov_angle, which is the vertical field of view angle. This is, default, pi / 4. Screen resizing now works fine on Android - recreated buffer used non gles type. RenderView now uses nearest mag/min filters rather than linear. Added handleAppEvents which is intended to deal with state changes on mobile devices, such as app minimizing. At the moment, core.closeSystem is called when RtB enters the background.
2015-02-25 04:05:59 -08:00
..
Roll them Bones.xcodeproj
Added cube model for testing. Shader textures now start at index 0 rather than 1. Things work on iOS now. closeSystem deletes gl context and destroys window - needs to free textures, etc. still. Added testing finger and mouse motion control. Meshes now generate uv buffer object and normals buffer object. RenderCamera now supports rendering in orthogonal as well as perspective. Orthogonal rendering relies on 'size' float, which indicates the vertical 3D units shown on screen. This is, for RtB, equal to 1 meter. Perspective rendering uses fov_angle, which is the vertical field of view angle. This is, default, pi / 4. Screen resizing now works fine on Android - recreated buffer used non gles type. RenderView now uses nearest mag/min filters rather than linear. Added handleAppEvents which is intended to deal with state changes on mobile devices, such as app minimizing. At the moment, core.closeSystem is called when RtB enters the background.
2015-02-25 04:05:59 -08:00
SDL
Initial commit of RtB skeleton. ios, osx, and android build environments exist and successfully compile, presuming a fully functional SDL2 build environment. Documentation on getting such an environment set up will be forthcoming.
2015-02-04 15:26:15 -08:00
.gitignore
Initial commit of RtB skeleton. ios, osx, and android build environments exist and successfully compile, presuming a fully functional SDL2 build environment. Documentation on getting such an environment set up will be forthcoming.
2015-02-04 15:26:15 -08:00
RtB-Info.plist
Initial commit of RtB skeleton. ios, osx, and android build environments exist and successfully compile, presuming a fully functional SDL2 build environment. Documentation on getting such an environment set up will be forthcoming.
2015-02-04 15:26:15 -08:00