RtB/build
kts 1318be4fc0 SDL_ttf now required. Added basic Font class and default TTF font (Amaranth). 2015-03-06 05:53:09 -08:00
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android updated TODO. Gui system is as abominable as ever. Need to rework it so offset_x/offset_y contain the absolute x/y(maybe just rename to that) as created during doUpdate(). Added GuiButton/GuiList elements. The former is a basic button that (at the moment) relies on a textured image - will later have a text texture generated with SDL2_ttf. There now exists a SysInfo class, of which the global instance, sysinfo, is provided. This provides the app, user, and external data directories (still needs to be fully implemented). It also provides screen density DPI, xdpi, and ydpi, at least for Android. RenderObjects may now be shown/hidden. 2015-03-05 17:11:11 -08:00
ios updated TODO. Gui system is as abominable as ever. Need to rework it so offset_x/offset_y contain the absolute x/y(maybe just rename to that) as created during doUpdate(). Added GuiButton/GuiList elements. The former is a basic button that (at the moment) relies on a textured image - will later have a text texture generated with SDL2_ttf. There now exists a SysInfo class, of which the global instance, sysinfo, is provided. This provides the app, user, and external data directories (still needs to be fully implemented). It also provides screen density DPI, xdpi, and ydpi, at least for Android. RenderObjects may now be shown/hidden. 2015-03-05 17:11:11 -08:00
linux Updated linux build - moved getpwuid/etc. to SysInfo. 2015-03-05 18:45:22 -08:00
osx updated TODO. Gui system is as abominable as ever. Need to rework it so offset_x/offset_y contain the absolute x/y(maybe just rename to that) as created during doUpdate(). Added GuiButton/GuiList elements. The former is a basic button that (at the moment) relies on a textured image - will later have a text texture generated with SDL2_ttf. There now exists a SysInfo class, of which the global instance, sysinfo, is provided. This provides the app, user, and external data directories (still needs to be fully implemented). It also provides screen density DPI, xdpi, and ydpi, at least for Android. RenderObjects may now be shown/hidden. 2015-03-05 17:11:11 -08:00
vs SDL_ttf now required. Added basic Font class and default TTF font (Amaranth). 2015-03-06 05:53:09 -08:00
README Initial commit of RtB skeleton. ios, osx, and android build environments exist and successfully compile, presuming a fully functional SDL2 build environment. Documentation on getting such an environment set up will be forthcoming. 2015-02-04 15:26:15 -08:00

README

This directory contains build environments for different platforms. The basic object of each build environment is to compile the source files in the root "src/", collect the files in "assets/", and produce a release or build product. This product may be a directory with binaries or an application package/bundle depending on the target platform.

Significant changes to the base source directory, such as the removal or addition of new files, will require updating the build environments to reflect those changes.