RtB/data/shaders/100/fb_fs.glsl

14 lines
246 B
GLSL

#version 100
precision mediump float;
// in
varying vec2 UV;
uniform sampler2D tex0;
//
void main() {
gl_FragColor = vec4(texture2D(tex0, UV).xyz, 1.0);
//gl_FragColor = vec4(UV.xy, 1.0, 1.0);
//gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
}