RtB/build
kts 47ca485855 Added RenderScene and RenderSet class skeletons. Also updated VS project. 2015-02-09 21:32:27 -08:00
..
android Initial commit of RtB skeleton. ios, osx, and android build environments exist and successfully compile, presuming a fully functional SDL2 build environment. Documentation on getting such an environment set up will be forthcoming. 2015-02-04 15:26:15 -08:00
ios Initial commit of RtB skeleton. ios, osx, and android build environments exist and successfully compile, presuming a fully functional SDL2 build environment. Documentation on getting such an environment set up will be forthcoming. 2015-02-04 15:26:15 -08:00
linux Basic Linux make build environment. DRequires some modification to work on a fresh system -- instructions to be added at a later date. 2015-02-04 16:56:01 -08:00
osx Added RenderCamera and RenderView class skeletons. Also added a common GL header file. 2015-02-09 18:29:12 -08:00
vs Added RenderScene and RenderSet class skeletons. Also updated VS project. 2015-02-09 21:32:27 -08:00
README Initial commit of RtB skeleton. ios, osx, and android build environments exist and successfully compile, presuming a fully functional SDL2 build environment. Documentation on getting such an environment set up will be forthcoming. 2015-02-04 15:26:15 -08:00

README

This directory contains build environments for different platforms. The basic object of each build environment is to compile the source files in the root "src/", collect the files in "assets/", and produce a release or build product. This product may be a directory with binaries or an application package/bundle depending on the target platform.

Significant changes to the base source directory, such as the removal or addition of new files, will require updating the build environments to reflect those changes.