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kts 561c33f092 Updated VS project. Added a _WIN32 ifdef and typedefs for uint32_t and uint8_t due to Windows not including inttypes.h. 2015-02-24 17:18:40 -08:00
build Updated VS project. Added a _WIN32 ifdef and typedefs for uint32_t and uint8_t due to Windows not including inttypes.h. 2015-02-24 17:18:40 -08:00
data Much added. Basic asset access functions using fopen() techniques. Currently the system attempts to load from the CWD on most platforms, but on Android it attempts to load from the assets archive. Once updated, it will likely attempt to load from at least 3 locations before falling back to the built-in application assets (external device, user directory, application data directory). Creation/Loading of RtB is now managed by a Core class. This class is, to some extent, a service locator combined with larger engine functionality. A global instance of the class is provided as 'core'. It is responsible for updating the yet-to-be-added States, the base rendering, and the management of assets and much more. 2015-02-24 16:55:11 -08:00
src Updated VS project. Added a _WIN32 ifdef and typedefs for uint32_t and uint8_t due to Windows not including inttypes.h. 2015-02-24 17:18:40 -08:00
.gitignore Added RenderCamera and RenderView class skeletons. Also added a common GL header file. 2015-02-09 18:29:12 -08:00
LOGIC Updated ios and osx projects. Added some RenderCamera logic to RenderScene. Also added some basic code to main to test Render* functionality before the State machine is implemented. 2015-02-10 21:44:05 -08:00
NOTES Initial commit of RtB skeleton. ios, osx, and android build environments exist and successfully compile, presuming a fully functional SDL2 build environment. Documentation on getting such an environment set up will be forthcoming. 2015-02-04 15:26:15 -08:00
README Initial commit of RtB skeleton. ios, osx, and android build environments exist and successfully compile, presuming a fully functional SDL2 build environment. Documentation on getting such an environment set up will be forthcoming. 2015-02-04 15:26:15 -08:00
STEREOSCOPIC Initial commit of RtB skeleton. ios, osx, and android build environments exist and successfully compile, presuming a fully functional SDL2 build environment. Documentation on getting such an environment set up will be forthcoming. 2015-02-04 15:26:15 -08:00
TODO Initial commit of RtB skeleton. ios, osx, and android build environments exist and successfully compile, presuming a fully functional SDL2 build environment. Documentation on getting such an environment set up will be forthcoming. 2015-02-04 15:26:15 -08:00

README

This directory's organization is as follows:

  * src/ - contains source and include files
  * build/ - contains build scripts/environments for GNU Make, XCode OS X, Windows VS, XCode iOS and Android
  * assets/ - source versions of "data/"

After creating a build, you may have a "release" or "debug" directory in the root:

  * OSX/iOS/Android application bundle
  * Linux/Windows executable, data directory, and libraries