RtB/build
kts f8758111dc Updated android, ios, and osx projects. Hopefully nothing is broken. 2015-02-12 07:40:40 -08:00
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android Updated android, ios, and osx projects. Hopefully nothing is broken. 2015-02-12 07:40:40 -08:00
ios Updated android, ios, and osx projects. Hopefully nothing is broken. 2015-02-12 07:40:40 -08:00
linux Updated linux Makefile. 2015-02-11 02:31:21 -08:00
osx Updated android, ios, and osx projects. Hopefully nothing is broken. 2015-02-12 07:40:40 -08:00
vs Added common checks for GLEW on Windows, need to fix and add other systems. Added LOG_INFO to logging, ERROR logs show SDL message box, and pointing logHook to a function taking 2 const char* params will call said function on log. Added Mesh type that can load an OBJ mesh and build OpenGL vbo/vao. Can also build from passed vertices, uv, and normal arrays. RenderCamera updated. RenderObject updated with Mesh member. RenderScene updated with basic rendering system set (renderTo(RenderView*)). RenderView now creates framebuffers and should be working. RenderView also relies on a Mesh that should generally be a quad, but is not necessarily (it uses a Mesh). 2015-02-12 05:48:10 -08:00
README Initial commit of RtB skeleton. ios, osx, and android build environments exist and successfully compile, presuming a fully functional SDL2 build environment. Documentation on getting such an environment set up will be forthcoming. 2015-02-04 15:26:15 -08:00

README

This directory contains build environments for different platforms. The basic object of each build environment is to compile the source files in the root "src/", collect the files in "assets/", and produce a release or build product. This product may be a directory with binaries or an application package/bundle depending on the target platform.

Significant changes to the base source directory, such as the removal or addition of new files, will require updating the build environments to reflect those changes.