RtB/build
kts 9ab5b42752 Added common checks for GLEW on Windows, need to fix and add other systems. Added LOG_INFO to logging, ERROR logs show SDL message box, and pointing logHook to a function taking 2 const char* params will call said function on log. Added Mesh type that can load an OBJ mesh and build OpenGL vbo/vao. Can also build from passed vertices, uv, and normal arrays. RenderCamera updated. RenderObject updated with Mesh member. RenderScene updated with basic rendering system set (renderTo(RenderView*)). RenderView now creates framebuffers and should be working. RenderView also relies on a Mesh that should generally be a quad, but is not necessarily (it uses a Mesh). 2015-02-12 05:48:10 -08:00
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android Initial commit of RtB skeleton. ios, osx, and android build environments exist and successfully compile, presuming a fully functional SDL2 build environment. Documentation on getting such an environment set up will be forthcoming. 2015-02-04 15:26:15 -08:00
ios Updated ios and osx projects. Added some RenderCamera logic to RenderScene. Also added some basic code to main to test Render* functionality before the State machine is implemented. 2015-02-10 21:44:05 -08:00
linux Updated linux Makefile. 2015-02-11 02:31:21 -08:00
osx Updated ios and osx projects. Added some RenderCamera logic to RenderScene. Also added some basic code to main to test Render* functionality before the State machine is implemented. 2015-02-10 21:44:05 -08:00
vs Added common checks for GLEW on Windows, need to fix and add other systems. Added LOG_INFO to logging, ERROR logs show SDL message box, and pointing logHook to a function taking 2 const char* params will call said function on log. Added Mesh type that can load an OBJ mesh and build OpenGL vbo/vao. Can also build from passed vertices, uv, and normal arrays. RenderCamera updated. RenderObject updated with Mesh member. RenderScene updated with basic rendering system set (renderTo(RenderView*)). RenderView now creates framebuffers and should be working. RenderView also relies on a Mesh that should generally be a quad, but is not necessarily (it uses a Mesh). 2015-02-12 05:48:10 -08:00
README Initial commit of RtB skeleton. ios, osx, and android build environments exist and successfully compile, presuming a fully functional SDL2 build environment. Documentation on getting such an environment set up will be forthcoming. 2015-02-04 15:26:15 -08:00

README

This directory contains build environments for different platforms. The basic object of each build environment is to compile the source files in the root "src/", collect the files in "assets/", and produce a release or build product. This product may be a directory with binaries or an application package/bundle depending on the target platform.

Significant changes to the base source directory, such as the removal or addition of new files, will require updating the build environments to reflect those changes.