RtB/build
kts ba6d8e21c8 Updated VS project for States and set header includes for src/ and src/states. 2015-03-02 01:54:08 -08:00
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android Added State class and MenuState subclass. Notes added for GUI and STATES in root. iOS, OS X, android, and Linux build environments now use include directories for src/ and src/states. This is to prevent excessive clutter in the src/ directory - although some might say that point was passed long ago. 2015-03-02 01:18:01 -08:00
ios Added State class and MenuState subclass. Notes added for GUI and STATES in root. iOS, OS X, android, and Linux build environments now use include directories for src/ and src/states. This is to prevent excessive clutter in the src/ directory - although some might say that point was passed long ago. 2015-03-02 01:18:01 -08:00
linux Updated Linux makefile to include MenuState 2015-03-02 01:45:45 -08:00
osx Added State class and MenuState subclass. Notes added for GUI and STATES in root. iOS, OS X, android, and Linux build environments now use include directories for src/ and src/states. This is to prevent excessive clutter in the src/ directory - although some might say that point was passed long ago. 2015-03-02 01:18:01 -08:00
vs Updated VS project for States and set header includes for src/ and src/states. 2015-03-02 01:54:08 -08:00
README Initial commit of RtB skeleton. ios, osx, and android build environments exist and successfully compile, presuming a fully functional SDL2 build environment. Documentation on getting such an environment set up will be forthcoming. 2015-02-04 15:26:15 -08:00

README

This directory contains build environments for different platforms. The basic object of each build environment is to compile the source files in the root "src/", collect the files in "assets/", and produce a release or build product. This product may be a directory with binaries or an application package/bundle depending on the target platform.

Significant changes to the base source directory, such as the removal or addition of new files, will require updating the build environments to reflect those changes.