59 lines
2.0 KiB
Plaintext
59 lines
2.0 KiB
Plaintext
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Developer TODO
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Initial steps
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1. Design and program basic skeleton
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a. Full test and support for:
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- Android
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- OS X
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- Linux
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- Windows
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b. Do some tests for
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- iOS
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- Web via Emscripten
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--------------------------------
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What Must Be Done
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--------------------------------
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1. GUI
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* SDL2_ttf!
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* GUI Elements creating RenderView
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* GuiElement.doRender()
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* Updates RenderView
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* For each child, we call their doRender() and render their FBO to this
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* GuiElement sub-classes
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- GuiButton, GuiImage, GuiText, GuiInput, GuiContainer
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2. Campaign class
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* Use FS as db
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* Name, unique
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* Map, unique name
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* contains CACHE of files used
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* contains size of Map (dynamic? or no?)
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* contains Terrain Heightmap
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* contains sections of map, storing Tokens (QuadTree?)
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* Token may be linked with TokenData
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3. Token class
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* Is a type, default is 2D, meaning:
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* token PNG file
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* scale size
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* rotation
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* TokenData reference(string?)
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* Owner (Player? Player Name? Campaign Master?)
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* Layer (Terrain? Game? etc.?)
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4. Edit interface
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* build a GuiList of GuiImage(s)(GuiToken?) from each AssetCache dir? (maybe buttons on top, tabular-like)
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* Selected icon can be dragged out onto Game board, wherein it gets added to the current Token Layer
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5. Net stuff
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* Game state
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- Server
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* on Movement/Update of things, send updates to Clients
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- Client
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* on attempted movement of a Token (spawns a drag'n'drop semitransparent icon, maybe render of that exact object?), send command to server
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* General
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* basic communication (message to all, message to person(s?))
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* Init
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- Server
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* authenticate user if username/password matches?
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- Client
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* attempt connect and wait for auth ok (if okay, we probably ask for Campaign/Map info)
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