17 lines
437 B
GLSL
17 lines
437 B
GLSL
#version 100
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precision mediump float;
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// uniform data
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uniform sampler2D texture_sampler;
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// in
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varying vec2 frag_uv;
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varying vec3 frag_normal;
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void main() {
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if (frag_normal.x > 0.0 || frag_normal.z < 0.0 || frag_normal.y < 0.0) {
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gl_FragColor = texture2D(texture_sampler, frag_uv) * vec4(0.85, 0.85, 0.85, 1.0);
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} else {
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gl_FragColor = texture2D(texture_sampler, frag_uv);
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}
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//gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
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}
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