RtB/data/shaders/120/gui_fs.glsl

11 lines
189 B
GLSL

#version 120
// uniform data
uniform sampler2D texture_sampler;
// in
varying vec2 frag_uv;
varying vec3 frag_normal;
void main() {
gl_FragColor = texture2D(texture_sampler, frag_uv);
}