BITS ?= $(shell getconf LONG_BIT) ifeq ($(BITS),64) CXXFLAGS=-m64 LDFLAGS=-m64 LIB_DIR=lib64 else CXXFLAGS=-m32 LDFLAGS=-m32 LIB_DIR=lib endif CXX=g++ DEBUG=-g CXXFLAGS+=$(DEBUG) -Wall `sdl2-config --cflags` -c #LDFLAGS+=-Wall `sdl2-config --libs` -lSDL2_image -lSDL2_mixer -lGLEW -lGL #LDFLAGS+= -Wall -L/usr/$(LIB_DIR) -Wl,-rpath=$(LIB_DIR)/ -lSDL2 -lpthread -Wl,--no-undefined -lm -ldl -lpthread -lrt -Wl,-Bstatic -lSDL2_image -lSDL2_mixer -lGLEW -Wl,-Bdynamic -lGL LDFLAGS+= -Wall -L/export/home/kts/Devel/sdl/$(LIB_DIR) -Wl,-rpath=$(LIB_DIR)/ -lSDL2 -lpthread -Wl,--no-undefined -lm -ldl -lpthread -lrt -Wl,-Bstatic -lSDL2_image -lSDL2_mixer -lGLEW -Wl,-Bdynamic -lGL VPATH=src BINARY=juliet$(BITS) OBJ=main.o v_common.o a_common.o g_common.o shader.o texture.o World.o Sprite.o Entity.o Juliet.o Enemy.o game.o OBJ_DIR=src/obj $(BINARY): $(patsubst %,$(OBJ_DIR)/%,$(OBJ)) $(CXX) $^ -o $@ $(LDFLAGS) release: make clean BITS=32 make install make clean BITS=64 make install install: $(BINARY) mkdir -p build/ mkdir -p build/$(LIB_DIR)/ cp -f /usr/$(LIB_DIR)/libpng14.so.14.12.0 build/$(LIB_DIR)/libpng14.so.14 cp -f /usr/$(LIB_DIR)/libSDL2-2.0.so.0.2.1 build/$(LIB_DIR)/libSDL2-2.0.so.0 cp -p $(BINARY) build/ cp -rf gfx/ build/ cp -rf sfx/ build/ cp -rf shaders build/ $(OBJ_DIR)/%.o: %.cpp $(CXX) $(CXXFLAGS) $< -o $@ clean: rm -f $(OBJ_DIR)/*.o && rm -f $(BINARY)