1. frame buffer coloring object - additive layer that fades out. colors are added by players and special fx(blood,etc.) 2. throwing entities (can throw players!) 3. multiplayer, _NETWORKED_ and local 4. game is in: stages->waves each stage is a separate color, is shown as a separate FBO in the background. when current stage end, it zooms up to replace the current stage waves then occur 5. explosion/gore 6. multiple enemy types also boss - each boss is a shadow of the player, probably 7. some sort of block/counter attack 8. items (parasole, etc.) 9. music and more sfx