juliet/shaders/world_vs.glsl

13 lines
194 B
GLSL

#version 120
// input
attribute vec2 vp;
uniform vec2 vp_offset;
uniform vec2 size;
// output
varying vec2 frag;
void main() {
gl_Position = vec4(vp+vp_offset, 0.5, 1.0);
frag = vp/size;
}