juliet/todo.ktx

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1. frame buffer coloring object - additive layer that fades out. colors are added by players and special fx(blood,etc.)
2. throwing entities (can throw players!)
3. multiplayer, _NETWORKED_ and local
4. game is in: stages->waves
each stage is a separate color, is shown as a separate FBO in the background. when current stage end, it zooms up to replace the current stage
waves then occur
5. explosion/gore
6. multiple enemy types
also boss - each boss is a shadow of the player, probably
7. some sort of block/counter attack
8. items (parasole, etc.)
9. music and more sfx