,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, Petite Juliet ```````````````````````````````` [[image:pix/petite_juliet.png]].style(width:50%;float:right;).href(pix/petite_juliet.png) //Latest Version:// **1.0** (((2014-12-11))) / [[archive]].href(archive/Petite_Juliet) / [[git]].href(http://kettek.net/gitphp/?p=juliet.git) * [[Linux 32-bit and 64-bit]].href(archive/Petite_Juliet/latest_linux) * [[Mac OS X Universal (powerpc/intel)]].href(archive/Petite_Juliet/latest_macosx) * [[Windows 7 32-bit]].href(archive/Petite_Juliet/latest_windows) * [[GPLv3 Source]].href(archive/Petite_Juliet/latest_source) Petite Juliet is a single-screen brawling game featuring stylized pixel art. It was originally written for the 48-hour Ludum Dare 31 Compo. * **Features!** * Our cute protagonist, **Juliet** * GLSL shaders! * C++ and SDL2! * Dynamic terrain using **julia set fractals** * Wave-based enemies * Some okay combat! ---- The source code is available under the GPLv3. Feel free to modify, inspect, critizice, or burn it. ,,,,,,,,,,,,,,,,,,,,,,,, TODO ```````````````````````` * 1. Framebuffer coloring layer - additive layer that is placed over terrain, "staining" the terrain layer with special fx(blood, etc.) * 2. Throwing of entities * 3. Multiplayer * 4. Stage and wave system. * Each stage is a separate color, and is shown as a separate FBO in the background. When the current stage ends, it zooms into the new stage. * 5. Fun special effects for hittin' stuff * 6. More enemy types! * Bosses as well * 7. Blocking and countering * 8. Items (parasol) * 9. More and better sound effects. Music too.