kettek/pages/petite_juliet.ktx

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Petite Juliet
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[[image:pix/petite_juliet.png]].style(width:50%;float:right;).href(pix/petite_juliet.png)
//Latest Version:// **1.0** (((2014-12-11))) / [[archive]].href(archive/Petite_Juliet) / [[git]].href(http://kettek.net/gitphp/?p=juliet.git)
* [[Linux 32-bit and 64-bit]].href(archive/Petite_Juliet/latest_linux)
* [[Mac OS X Universal (powerpc/intel)]].href(archive/Petite_Juliet/latest_macosx)
* [[Windows 7 32-bit]].href(archive/Petite_Juliet/latest_windows)
* [[GPLv3 Source]].href(archive/Petite_Juliet/latest_source)
Petite Juliet is a single-screen brawling game featuring stylized pixel art. It was originally written for the 48-hour Ludum Dare 31 Compo.
* **Features!**
* Our cute protagonist, **Juliet**
* GLSL shaders!
* C++ and SDL2!
* Dynamic terrain using **julia set fractals**
* Wave-based enemies
* Some okay combat!
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The source code is available under the GPLv3. Feel free to modify, inspect, critizice, or burn it.
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TODO
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* 1. Framebuffer coloring layer - additive layer that is placed over terrain, "staining" the terrain layer with special fx(blood, etc.)
* 2. Throwing of entities
* 3. Multiplayer
* 4. Stage and wave system.
* Each stage is a separate color, and is shown as a separate FBO in the background. When the current stage ends, it zooms into the new stage.
* 5. Fun special effects for hittin' stuff
* 6. More enemy types!
* Bosses as well
* 7. Blocking and countering
* 8. Items (parasol)
* 9. More and better sound effects. Music too.