39 lines
1.6 KiB
Plaintext
39 lines
1.6 KiB
Plaintext
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Petite Juliet
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[[image:pix/petite_juliet.png]].style(width:50%;float:right;).href(pix/petite_juliet.png)
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//Latest Version:// **1.0** (((2014-12-11))) / [[archive]].href(archive/Petite_Juliet) / [[git]].href(http://kettek.net/gitphp/?p=juliet.git)
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* [[Linux 32-bit and 64-bit]].href(archive/Petite_Juliet/latest_linux)
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* [[Mac OS X Universal (powerpc/intel)]].href(archive/Petite_Juliet/latest_macosx)
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* [[Windows 7 32-bit]].href(archive/Petite_Juliet/latest_windows)
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* [[GPLv3 Source]].href(archive/Petite_Juliet/latest_source)
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Petite Juliet is a single-screen brawling game featuring stylized pixel art. It was originally written for the 48-hour Ludum Dare 31 Compo.
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* **Features!**
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* Our cute protagonist, **Juliet**
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* GLSL shaders!
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* C++ and SDL2!
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* Dynamic terrain using **julia set fractals**
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* Wave-based enemies
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* Some okay combat!
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----
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The source code is available under the GPLv3. Feel free to modify, inspect, critizice, or burn it.
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TODO
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* 1. Framebuffer coloring layer - additive layer that is placed over terrain, "staining" the terrain layer with special fx(blood, etc.)
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* 2. Throwing of entities
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* 3. Multiplayer
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* 4. Stage and wave system.
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* Each stage is a separate color, and is shown as a separate FBO in the background. When the current stage ends, it zooms into the new stage.
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* 5. Fun special effects for hittin' stuff
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* 6. More enemy types!
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* Bosses as well
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* 7. Blocking and countering
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* 8. Items (parasol)
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* 9. More and better sound effects. Music too.
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