#include #include "Entity.h" struct Entity *newEntity() { struct Entity *entity = malloc(sizeof(struct Entity)); cleanPhys(&entity->phys); entity->l_phys = entity->phys; cleanVector(&entity->home_offset); entity->home = NULL; cleanVector(&entity->target_offset); entity->target = NULL; entity->speed = 2.0f; entity->turn_rate = 0.1f; entity->name = NULL; entity->exp = 2; entity->damage = 1; entity->logic = 0; entity->spawn_data = NULL; entity->range = 32.0f; entity->hp = 0; entity->max_hp = 0; cleanAnim(&entity->animation); entity->move_id = -1; entity->idle_id = -1; entity->curr_id = -1; entity->mode = 0; return entity; } int freeEntity(struct Entity *entity) { if (entity == NULL) return 0; if (entity->name != NULL) free(entity->name); //free(entity); return 1; }