#ifndef PARTICLE_H #define PARTICLE_H #include "IdIndex.h" #include "Index.h" #include "Animation.h" #include "AnimData.h" #include "Phys.h" #define PART_DIE 1 struct Particle { struct Phys phys; struct Phys l_phys; struct Animation animation; struct Vector target; float r; float g; float b; float a; int flags; int time; // life time, in ms }; // TEMP struct Particle *newParticle(); struct Particle *freeParticle(struct Particle *particle); int setParticleAnim(struct Particle *particle, struct AnimData* data); struct Particles { // live particles int l_count; int l_size; struct Particle **live; }; struct Particles *newParticles(int l_size); struct Particles *freeParticles(struct Particles *p); int addParticle(struct Particles *ps, struct Particle *p); int remParticle(struct Particles *ps, int id); int delParticle(struct Particles *ps, int id); #endif