#ifndef PHYS_H #define PHYS_H #include "Vector.h" #include "Primitives.h" struct Phys { Vector position; Vector velocity; Vector direction; Vector acceleration; double radius; float mass; float inverse_mass; }; int doPhys(struct Phys *phys); void cleanPhys(struct Phys *phys); int collPhysBox(struct Phys *phys, struct Box *box); int turnToVector(struct Phys *phys, struct Vector vector, float speed); int faceVector(struct Phys *phys, struct Vector vector); int addForce(struct Phys *phys, float force); int doVelocity(struct Phys *phys); struct Circle { float x; float y; float radius; }; int collPhysCircle(struct Phys *phys, struct Circle *circle); #endif