#include #include "Player.h" int setDefaultPlayerData(struct PlayerData *player_data) { if (player_data == NULL) return 1; player_data->level = 64; player_data->exp = 0; player_data->cyb_hp = 100; player_data->cyb_max_hp = 100; player_data->meat_hp = 10; player_data->meat_max_hp = 10; player_data->metabits = 0; player_data->active_metabits = 0; return 0; }