/* ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, IntroState - Initial program state, showing logos, etc. Transitions: MenuState ```````````````````````````````` */ #include "State_Intro.h" #include "State_Menu.h" #include "globals.h" #include "state.h" int openIntroState() { report(DEBUG, "IntroState", "opened"); return 0; } int processIntroState() { report(DEBUG, "IntroState", "set up intro scene to render here"); popState(g_state_manager); return 0; } int renderIntroState() { report(DEBUG, "IntroState", "show intro scenes here :)"); return 0; } void closeIntroState() { report(DEBUG, "IntroState", "closed"); pushState(g_state_manager, newState(STATE_DEFAULT, openMenuState, closeMenuState, handleMenuState, processMenuState, renderMenuState)); }