#include "State_Template.h" #include "state.h" #include "globals.h" int openTemplateState() { report(DEBUG, "TemplateState", "opened"); return 0; } int closeTemplateState() { report(DEBUG, "TemplateState", "closed"); return 0; } int handleTemplateState(SDL_Event event) { return 0; } int processTemplateState() { return 0; } int renderTemplateState() { return 0; }