#ifndef STATE_TRAVEL_H #define STATE_TRAVEL_H #include #include "Text.h" int openTravelState(); void closeTravelState(); void processTravelState(); int handleTravelState(); void renderTravelState(); #define LOAD_MAP 0 #define LOAD_RESOURCES 1 #define LOAD_ANIMATIONS 2 #define LOAD_ENTITIES 40 #define LOAD_ENTITY_ANIM 41 #define LOAD_CELL_ANIM 20 #define LOAD_CELL_ANIM_Y 21 #define LOAD_SPRITES 3 #define INIT_LIVE_MAP 4 #define START_GAME 5 #define ERROR_LOAD 6 int travel_state; char spins[5]; int spin; int spin_time; int timer; struct Textt *travel_text; struct Textt *state_text; struct MapData *map_data; // we load into this first int x, y; #endif