#ifndef GAME_GLOBALS_H #define GAME_GLOBALS_H #include "Player.h" #include "Map.h" #include "Resource.h" struct PlayerData pl_data; char *travel_map; struct LiveMap *live_map; struct MapData *editor_map; // dat data struct Resources *live_animations; struct Resources *live_sprites; struct Resources *live_entities; // entity data int is_new_game; int is_end_game; #endif