#ifndef OPENGL_H #define OPENGL_H #include #include GLuint createTexture(SDL_Surface *surface); GLuint create1dTexture(SDL_Surface *surface); int reinitDisplay(); int reinitGl(); /*int loadShader(const char *filename, GLchar **shader); GLuint compileFShader(GLchar *shader_source); int deleteShader(GLuint program); GLuint shaderToProgram(GLuint shader); int deleteProgram(GLuint program);*/ #endif