#include "state_start.h" #include "state_test.h" #include "globals.h" #include "report.h" #include "state.h" #include "EntityManager.h" int openStartState() { freeState(popState(g_state_manager)); initEntityManager(&g_entity_manager); pushState(g_state_manager, newState(STATE_PASS, openTestState, closeTestState, handleTestState, processTestState, renderTestState)); return 0; } void closeStartState() { }